<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Thu, 07 Aug 1997 00:21:02 +0000 --> <!--X-Message-Id: 199708070019.RAA16067#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199707300840.BAA25834#user1,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00414.html">Previous</a> | <a href="msg00419.html">Next</a> ] Thread: [ <a href="msg00288.html">Previous</a> | <a href="msg00295.html">Next</a> ] Index: [ <A HREF="author.html#00418">Author</A> | <A HREF="#00418">Date</A> | <A HREF="thread.html#00418">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Wed, 06 Aug 97 16:55:54 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00288.html">199707300840.BAA25834#user1,inficad.com</A>>, on 07/30/97 at 08:06 AM, Adam Wiggins <nightfall#user1,inficad.com> said: >They do, just in limited ways. The main method is via equipment >limits: "Argh! Bubba has the sword Stormbringer, and there's only >one in the whole world!" This sort of thing really irritates me. Either I should be able to go out and attempt to persuade the smith to make another Stormbringer, and/or I should be able to go and attempt to persuade Bubba to give it to me whether he is logged on or off. The manner of such persuasion is of course a personal choice. Then again I tend to look at these things from the other end. There are no unique items. There are only items that are incredibly expensive to make, and there are items which will not tolerate another similar item also existing in the world (various manifestations). Within those limits its all free reign. You can't get Stormbringer and Stormbringer won't tolerate another matching item in the game (mutual self destruct). Solution: Build a new SB, have it and the original destruct, and then build another SB that's yours. Incredibly expensive, but can be done. You can't get Stormbringer and Stormbringer won't tolerate another matching item in the game (copy comes out wrong). Solution: Forget about an SB, make a Lighteningbringer, or Tornadobringer, or something else which might be equivalently useful. Awfully expensive of course, but them's the breaks. Etc. >Examples of stuff that happens all the time on dikus >via object limits: most keys are limit one, so players get a key to >(say) the dwarven kingdom immediately on reboot and then hold a >monopoly over anything found inside until they rent or the mud >crashes. I've also seen things like spiteful players throwing the >keys to Mahn-Tor's keep into the ocean just to keep other players >out, for whatever reason. All of which seem quite ideal I'm afraid. Note the quote in the recent Bartle posts of the chap sitting by the falls waiting to give the brand to someone. Its a trap. Its obvious, simple, and *really* elegant (outside of the player hitting ^L repetitively). Its also something I don't think should either be prevented or designed around. Call it a happy accident. I think the baser problem is that there really is only one way in to Mahn-Tor's keep. Why can't the walls be scaled? Or mined? Or a player catapulted over the walls? Or magical teleport? Or a fish charmed to go eat the key and then be caught by the player and the key retrieved? Or the key magically summoned? You get the idea. Why create a system which of necessity has a single point of dependance? Generically that would seem an example of Bad Design. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00288" HREF="msg00288.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user1,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00414.html">RE: [MUD-Dev] Generalized AI last try!</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00288.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00295.html">Worlds VS Games, etc {was GMuds, UO}</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00418"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00418"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00285" HREF="msg00285.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 30 Jul 1997, 13:44 GMT <UL> <LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 06 Aug 1997, 03:02 GMT <UL> <LI><strong><A NAME="00410" HREF="msg00410.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 13:32 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00288" HREF="msg00288.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 30 Jul 1997, 15:36 GMT <UL> <LI><strong><A NAME="00418" HREF="msg00418.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 07 Aug 1997, 00:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00295" HREF="msg00295.html">Worlds VS Games, etc {was GMuds, UO}</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 31 Jul 1997, 03:37 GMT </LI> <LI><strong><A NAME="00298" HREF="msg00298.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:26 GMT </LI> <LI><strong><A NAME="00292" HREF="msg00292.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 31 Jul 1997, 01:08 GMT <UL> <LI><strong><A NAME="00305" HREF="msg00305.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 31 Jul 1997, 10:01 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>