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<H1>RE: [MUD-Dev] Generalized AI last try!</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Generalized AI last try!</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 6 Aug 1997 10:50:04 -0500</LI>
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<PRE>
Last try, I swear. :)

On Tuesday, August 05, 1997 3:47 PM, Koster, Raph wrote:
&gt; On Thursday, July 31, 1997 2:16 PM, Adam 
&gt; Wiggins[SMTP:nightfall#user2,inficad.com] wrote:
&gt; 
&gt; &gt; Well, as you yourself have said, you have to replace the mechanisms
&gt; &gt; which are normally served by area resets, admin intervention, or 
&gt; hard-coded
&gt; &gt; quests.  I'm curious as to how possible and then what the general
&gt; &gt; mechanics are for common examples such as:
&gt; &gt;
&gt; &gt; * Dragon arrives, takes up residence in nearby mountain.  Begins 
&gt; terrorizing
&gt; &gt; local town.  Heros arrive to take on the dragon..
&gt; 
&gt; A dragon is defined as a creature that eats large amount of meat, 
&gt; prefers mountain habitat, lairs in caves, defends his territory, and 
&gt; is fairly aggressive; plus he likes gold. Oh yeah, and he can fly. 
&gt; Plus you toss on the usual bunch of stats and stuff. But the important 
&gt; part is defining those characteristics: what does he eat? Where does 
&gt; he live? What does he like and dislike?
&gt; 

Given a spawn system, doesn't matter what it is, you'll get a dragon.
</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Spellcaster, or Waving Hands</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00615" HREF="msg00615.html">Re: [MUD-Dev]  Spellcaster, or Waving Hands</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 23:05 GMT
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</ul>
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<LI><strong><A NAME="00416" HREF="msg00416.html">Interview with Richard Bartle</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 07 Aug 1997, 01:00 GMT
<LI><strong><A NAME="00415" HREF="msg00415.html">Mud Languages</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 07 Aug 1997, 00:46 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev]  Mud Languages</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 23:39 GMT
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</UL>
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<LI><strong><A NAME="00414" HREF="msg00414.html">RE: [MUD-Dev] Generalized AI last try!</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:50 GMT
<LI><strong><A NAME="00413" HREF="msg00413.html">RE: [MUD-Dev] PirateMUD and CSL</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00534" HREF="msg00534.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 14 Aug 1997, 00:53 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:25 GMT
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</UL>
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<LI><strong><A NAME="00412" HREF="msg00412.html">[MUD-Dev] Generalized AI Resend</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:00 GMT
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</UL></BLOCKQUOTE>

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