<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Reputation, was butthead features --> <!--X-From-R13: "Ybfgre, Yevfgra" <xxbfgreNbevtva.rn.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in11.ibm.net id 870877833.35794-1 Wed Aug 6 14:30:33 1997 CUT --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970806143013Z-16865#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Reputation, was butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:kkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00410.html">Previous</a> | <a href="msg00412.html">Next</a> ] Thread: [ <a href="msg00407.html">Previous</a> | <a href="msg00419.html">Next</a> ] Index: [ <A HREF="author.html#00411">Author</A> | <A HREF="#00411">Date</A> | <A HREF="thread.html#00411">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Reputation, was butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Reputation, was butthead features</LI> <LI><em>From</em>: "Koster, Kristen" <<A HREF="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Wed, 6 Aug 1997 09:30:13 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tuesday, August 05, 1997 3:11 PM, Jeff Kesselman[SMTP:jeffk#tenetwork,com] wrote: > Raph Koster wrote: > >I am curious as to how exactly you are handling this. I assume that > >mere words can only lower reputation, not enhance it? Otherwise it > >seems easy to seesaw the value... Also, do you have both fame and > > Or to correct for your bad deeds with empty words. > > Indeed, words can only lower it. In fact, infamy can only go "up"... > We are considereing a very gradual infamy decay but havent decided yet. > This IMO pertty accurately models real people as well as having the > practical effects we want. People are quick to collect the bad info on > others and tend to forget the good (aren't we an awful species??) > > Our goal here is primarily to control overt nasty behavior. You can still > be nasty, but you need to hide it if you want to remain accepted by > society and to have access to all that brings. Again, we feel a reasonable > if over simplified model of a society. Ok enough lurking for me. =) I'm curious as to how you plan to implement the actual parsing more than the actual character attribute ramifications (I took those as a given). Won't players just come up with new code words to say the same things as fast as they're deemed "nasty"? Instead of saying "I killed 3 newbies last night" once they figure out the game penalizes (or rewards them as some people will surely see it as a badge of honor to have that low an imfamy) won't they just say something like "Hehheh, I squished 3 ants last night". How does the game tell the difference? Does it? Does it need to? How do you plan to handle all the possible variations easily and efficiently? -Kristen Koster (And yep, I'm related to Raph, I'm his wife. I'm also co-implementor of LegendMUD, and also a designer on Ultima Online.) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00410.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00412.html">[MUD-Dev] Generalized AI Resend</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00407.html">Re: [MUD-Dev] Reputation, was butthead features</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00411"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00411"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00408" HREF="msg00408.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 Aug 1997, 13:05 GMT <UL> <LI><strong><A NAME="00504" HREF="msg00504.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00402" HREF="msg00402.html">[MUD-Dev] Reputation, was butthead features</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:16 GMT <UL> <LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:41 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00411" HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></strong>, Koster, Kristen <a href="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</a>, Wed 06 Aug 1997, 21:30 GMT <UL> <LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 07 Aug 1997, 00:43 GMT <UL> <LI><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 08 Aug 1997, 17:15 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:13 GMT <LI><strong><A NAME="00400" HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 01:58 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>