<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in1.ibm.net id 870848907.51668-1 Wed Aug 6 06:28:27 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970806072320.138C-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: c=US%a=_%p=EA%l=MOLACH-970805184845Z-15089#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00408.html">Previous</a> | <a href="msg00410.html">Next</a> ] Thread: [ <a href="msg00710.html">Previous</a> | <a href="msg00502.html">Next</a> ] Index: [ <A HREF="author.html#00409">Author</A> | <A HREF="#00409">Date</A> | <A HREF="thread.html#00409">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 6 Aug 1997 07:26:59 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 5 Aug 1997, Koster, Raph wrote: > Another belated reply... lots of snippage. > > On Thursday, July 31, 1997 2:13 PM, Matt > Chatterley[SMTP:root#mpc,dyn.ml.org] wrote: > > On Wed, 30 Jul 1997, Koster, Raph wrote: > > > I hadn't ever thought of regarding equipment limits as a way of > saving > > > game state. It is, of course. But naturally it has so many > limitations > > > and issues with it that it doesn't really address the underlying > > > reasons to save game state in any significant way... > > Yup. It also only makes sense in certain situations and from > certain > > angles. A plain "There can be only 12 shortswords made of Fredium in > the > > world at one time!" doesn't work. "There is only enough Fredium at > any one > > time to MAKE 12 shortswords!" is better. Limiting for 'unique' items > is a > > rather more obvious way to apply this. Your line-width seems to be playing silly burgers, Raph :) Either that or mine. Hrm. > This is what we do in UO. We track raw materials and even abstract > qualities (spookiness, for example, there's only a fixed amount of > spooky stuff in the world). and have a fixed total in the world (well, > fixed except that it increases as playerbase increases). We call these > "resources" and we also base our AI on them. Yeah. I'm pondering a sort of system where when resources are permanently destroyed, new ones are introduced (there is a thematic premise for this in a sort of "overseer" of the world), to avoid any sort of cataclysmic approach at any time in the relatively near future (some resources will be very rare), and to recycle resources of 'unused' objects back into the world (eg, a sword thats been sitting in the shop for a month will disappear, having been bought by an NPC, and be reconverted to base metals?). I'm still pondering an approach to globally limited materials - I may make them theoretical, flexible limits enforced by smaller localised limitations. > > Not sure why saving corpses is particularly useful. ;) I intend to > have > > them rot slowly, be buried, traded for cash, chopped up for food, > > skinned.. but they will probably not save over physical reboots. Why > not? > > Partly for efficiency reasons (think how many corpses you could have > if > > they took a long time to rot!). > > Well, a good reason to do it is that players bitch a lot if the mud > goes down between a death and corpse recovery, because they lose all > their items. :) That is, at least, the reason I have always seen given > on Dikus for doing it. Heh, thats true. Mind you, if you die in my world, you ain't gonna recover your corpse. For a newbie it'll take approximately an hour to get back to life (perhaps two or three if you do silly things - but there will be elements to try and guide newbies away from doing this). Plus a lot of NPCs are going to corpse loot, and some will perhaps even eat you. ;) Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Speak softly and carry a big stick." -Theodore Roosevelt </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00408.html">Re: [MUD-Dev] PirateMUD and CSL</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00410.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00710.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00502.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00409"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00409"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:38 GMT <UL> <LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:30 GMT <UL> <LI><strong><A NAME="00541" HREF="msg00541.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:25 GMT <UL> <LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 24 Aug 1997, 10:53 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 13:28 GMT </LI> <LI><strong><A NAME="00502" HREF="msg00502.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:18 GMT </LI> </ul> <LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 12 Aug 1997, 06:06 GMT <UL> <LI><strong><A NAME="00489" HREF="msg00489.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 12 Aug 1997, 17:21 GMT <UL> <LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:14 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>