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<H1>Re: [MUD-Dev] Graphic MUDS/perspectives</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/perspectives</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Tue, 05 Aug 1997 19:37:12 -0700</LI>
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<PRE>
At 07:18 PM 8/5/97 PST8PDT, you wrote:
>
>> > For muds to evolve, they need to become unpredictable.
>>
Ild say for MDUS to evolve they must learn.
Players leanr the game, ultimately the game must learn the players.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<LI><STRONG><A NAME="00400" HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Reputation, was butthead features</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 07 Aug 1997, 00:43 GMT
<UL>
<LI><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 08 Aug 1997, 17:15 GMT
</LI>
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<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Ultima Online/Generalized AI</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:13 GMT
<LI><strong><A NAME="00400" HREF="msg00400.html">RE: [MUD-Dev] Graphic MUDS/perspectives</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 01:58 GMT
<UL>
<LI><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Graphic MUDS/perspectives</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>,
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 06 Aug 1997, 00:26 GMT
<UL>
<LI><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 07 Aug 1997, 16:08 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Worlds VS Games, etc {was GMuds, UO}</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Aug 1997, 23:04 GMT
<LI><strong><A NAME="00382" HREF="msg00382.html">Sparse Arrays and co-ordinate based worlds</A></strong>,
Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Tue 05 Aug 1997, 00:51 GMT
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