<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New Topic: Butthead features --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in3.ibm.net id 870594362.99010-1 Sun Aug 3 07:46:02 1997 CUT --> <!--X-Message-Id: 199708030746.CAA22954@dfw-ix3.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New Topic: Butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00348.html">Previous</a> | <a href="msg00350.html">Next</a> ] Thread: [ <a href="msg00501.html">Previous</a> | <a href="msg00364.html">Next</a> ] Index: [ <A HREF="author.html#00349">Author</A> | <A HREF="#00349">Date</A> | <A HREF="thread.html#00349">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New Topic: Butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New Topic: Butthead features</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sun, 3 Aug 1997 03:46:16 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Jeff Kesselman <jeffk#tenetwork,com> > Subject: [MUD-Dev] New Topic: Butthead features > > > No offense to Raph but my playing arounf with UOL broguth thsi to mind. > You didn't get banned already, did you? *grin* > There is a philisophpical/practical issue in the inclusion in your MUD of > "butthead" features. What I mean b ythsi are features that allow a pure > butthead to annoy (or worse seriously harm) other players jsut for the > cheap pwoer tip of doign so. We all knwo thes eperosnalities exist on tegh > ent SO... > > How do you control them? 1) The newly logged in one is guided through an agonizingly long character creation process. Agonizingly long for the butthead, the non-butthead will likely enjoy the process. 2) The butthead discovers there are no global channels, no tele-tell and other necessary conveniences to allow the fool a stage on which to perform. This is real bad, for the butthead likes to annoy as many people as frequently as possible. 3) The butthead cannot distinguish an NPC immediately from a PC and is never guaranteed to perform this recognition under all circumstances. 4) So the butthead finally finds a victim and attempts to kill or pillage said victim. He finds that with almost equal frequency, he dies and has to undergo that agonizingly long character creation process. 5) He notices that no matter what he kills, steals or annoys, he is unable to advance in any measurable way. To his amazement, he eventually reads something in the rules about role-playing points which are required to to for development and must be given by another player of a higher standing. 6) Being far too much trouble, he finds another mud to terrorize. > Do you just avoid features that could be so abused, or do you count on > oither mechanisms to keep thsi behavior in chack and if so what agurantees > do you have of success? > It's kept in-game. If a butthead can be spotted by a gamemaster through passing observation before any negative game result, some in-game prevention and aid to the victim can occur. Often this may be the "coincidental" arrival of well-armed city guardsmen. Gamemasters and many players have the ability to jump into NPCs to perform the appropriate spanking. The butthead is guaranteed by his very nature to never advance to this level of trust. > > Some exampels of butthead features include.. > > (1) PC pickpocketing of other PCs... always upsets people. > (2) Fixed tport points so that oterh can lay in wait and way-leigh > unsuspecting traverls befoe they can see whats up. > (3) The ability to take control of OTHERS PCs and make them do things (The > Provocation skill in UOL looks at first blush particuarly nasty in this > regard.) These are all nice features to have, don't forget player-killing. :P JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00348.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00350.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00501.html">Re: [MUD-Dev] PirateMUD and CSL</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00364.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00349"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00349"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00398" HREF="msg00398.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 06 Aug 1997, 00:38 GMT </LI> <LI><strong><A NAME="00524" HREF="msg00524.html">Re: [MUD-Dev] Sparse Arrays and co-ordinate based worlds</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 23:12 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00381" HREF="msg00381.html">PirateMUD and CSL</A></strong>, Niklas Elmqvist <a href="mailto:croziys#algonet,se">croziys#algonet,se</a>, Tue 05 Aug 1997, 00:25 GMT <UL> <LI><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 14:46 GMT <UL> <LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 04 Aug 1997, 08:47 GMT <UL> <LI><strong><A NAME="00367" HREF="msg00367.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 04 Aug 1997, 13:26 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00366" HREF="msg00366.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Aug 1997, 13:18 GMT <UL> <LI><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 05 Aug 1997, 00:01 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>