<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Virtual Chemistry --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in10.ibm.net id 870550669.35846-1 Sat Aug 2 19:37:49 1997 CUT --> <!--X-Message-Id: 199708021937.OAA03362@dfw-ix3.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Virtual Chemistry</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00343.html">Previous</a> | <a href="msg00345.html">Next</a> ] Thread: [ <a href="msg00342.html">Previous</a> | <a href="msg00345.html">Next</a> ] Index: [ <A HREF="author.html#00344">Author</A> | <A HREF="#00344">Date</A> | <A HREF="thread.html#00344">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Virtual Chemistry</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Virtual Chemistry</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sat, 2 Aug 1997 15:38:15 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Brandon Van Every <vanevery#blarg,net> > Subject: [MUD-Dev] Virtual Chemistry > > > From: Jon A. Lambert <jlsysinc#ix,netcom.com> > > > > Solve all the equations for all axis and one would be a master alchemist > > and know all the laws of the alchemy. > > But what is this going to "buy" a player? Nothing, if you are looking for direct effects. In fact placing the rules of the system just out of reach of your average player can provide a world of mystery. I would expect that one who solves these equations, in the absence of being able to express it in mudmath *grin*, to be basing their conclusions on a good deal of intuition and a truly talented puzzle solver. My master alchemist case should be as unreachable as the philosopher's stone. The user interface should effectively make expression of these "equations" pretty nigh improbable. Implementing a language of alchemistry, where one can attempt to express these concepts *non-mathmatically* could form an interesting challenge. Mutability of these equations based on locationality of mana, deistic influence and other factors would make it predictably uncertain. > I've got news for you. If you > go get a job in 3d computer graphics, you can spend a fair amount of time > doing math and get paid real $$$$ for it. This is stunning news. :) > > > > > > This sounds rather complicated to me. Isn't there a way to do this > > > without math? > > It would be nice if the INTERFACE to the system didn't require a knowledge > of math. i.e. that one could easily and empirically deduce properties of > the system - heuristics if you will - without having to have a background > even in algebra. Truly. I would certainly not express it mathematically to the player. One should certainly translate the expression into observable effects rather than raw numbers. The goal here is (I think) to create an underlying simulation engine that is reasonably complex enough that will produce repeatable results but not necessarily predictive enough to become boring. We move between implemention issues and interface issues a lot on this list. It's hard to keep up. :) > Exploration of the system then becomes a pleasant romp in > the countryside, rather than a tedious exercise in head-banging. Ditto. The head-banging is done in the implemention, which is one side of the coin we have been discussing. JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00343.html">Re: [MUD-Dev] Persistance/stability</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00345.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00345.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00344"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00344"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Virtual Chemistry</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 02 Aug 1997, 15:59 GMT </LI> </ul> <LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 00:32 GMT </LI> <LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Brandon Van Every <a href="mailto:vanevery#blarg,net">vanevery#blarg,net</a>, Sun 03 Aug 1997, 01:33 GMT <UL> <LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 03 Aug 1997, 02:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 03 Aug 1997, 02:37 GMT </LI> <LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 03 Aug 1997, 03:45 GMT </LI> </ul> </LI> <LI><strong><A NAME="00106" HREF="msg00106.html">Re: [MUD-Dev] not about pk anymore</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 13 Jul 1997, 05:02 GMT <UL> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] not about pk anymore</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 13 Jul 1997, 15:17 GMT <UL> <LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] not about pk anymore</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 08:18 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>