<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Nation of shopkeepers --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in3.ibm.net id 870523857.100320-1 Sat Aug 2 12:10:57 1997 CUT --> <!--X-Message-Id: Marcel-1.26-0802125232-d07Ky&5#Gryphon,knoware.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199707310059.RAA19611#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Nation of shopkeepers</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00334.html">Previous</a> | <a href="msg00336.html">Next</a> ] Thread: [ <a href="msg00302.html">Previous</a> | <a href="">Next</a> ] Index: [ <A HREF="author.html#00335">Author</A> | <A HREF="#00335">Date</A> | <A HREF="thread.html#00335">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Nation of shopkeepers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Nation of shopkeepers</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Sat, 02 Aug 1997 13:52:32 +0100 (BST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed 30 Jul, clawrenc#cup,hp.com wrote: > In <<A HREF="msg00104.html">3.0.2.32.19970712123633.00a97100#mail,tenetwork.com</A>>, on 07/12/97 > at 07:09 PM, Jeff Kesselman <jeffk#tenetwork,com> said: > >At 10:40 AM 7/12/97 PST8PDT, you wrote: > >>*grin* I wonder if people would still be laughing when they realise there > >>will be no bread unless somebody else decides to bake it. And sells it at > >>a price justified by demand. > >Interesting question.. id it fun to force players to do basically > >boring actions as the "price" of playing the game?? > Simpler questions: > Will some players consider it fun to know that they effectively > control the supply of bread to the game and thus have the benefits of > a personally owned monopoly? I do not doubt that there will be players who enjoy to hold that kind of power. Probably even attempt to abuse it by refusing to sell bread to anybody they don't like > Will other players consider it fun to strive for or against this? It's a different type of game inside the mud and it will attract other players. Pure mudders will likely hate this innovation with a passion. It forces them to spend time on other things than killing monsters. > Will the rest of the playing body be content to ignore this, or will > it become a sub-game in itself? I would expect it to become a sub-game and a large body of the players will ignore it to the best of their abilities. The more of this type of sub-games the game has to offer the more "solid" the overall game ex- perience will be to all players. The trick is to make the sub-game suf- ficiently interesting of its own and have it affect the entire game but not to the point of infringing on it. I mean players who do not want to play this sub-game must be able to do so, but should not be able to to- tally -ignore- it (the way they do now with food on the average mud). > I suspect it would quickly devolve into a rats fight among those who > wanted to be the bakers, while the rest of the players just bought > whatever bread was available and went on their way. That is possible. Competition is what could spark the interest for the players who don't want to go out and kill. Requirement here is that e- conomy is sufficiently complex that going out and just collect food is not an option for players. Just as they should have to do some -work- to get money. The big danger here is that this work slips into the re- alm of tedious. It should either be difficult to accomplish. The horde of a dragon should be hard to get at and it should mean something. And killing something to sell its equipment for some quick cash should not work for very long (if it is at all possible). If this whole thing is not properly balanced and heading to an equilibrium then the game will quickly fall apart and nobody will have much fun out of it. The stories about the virtual worlds that have been mentioned about a month ago (I forgot the name, the ones with avatars rather than muds), convinced me that this setup IS possible, and that there ARE players who will enjoy it. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00302" HREF="msg00302.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00334.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00336.html">Re: [MUD-Dev] Virtual Chemistry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00302.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00335"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00335"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Nation of shopkeepers</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Jul 1997, 02:35 GMT <UL> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 13 Jul 1997, 15:10 GMT </LI> <LI><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 13 Jul 1997, 19:30 GMT </LI> <LI><strong><A NAME="00302" HREF="msg00302.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 08:00 GMT <UL> <LI><strong><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 02 Aug 1997, 19:10 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>