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<H1>Re: [MUD-Dev] C&amp;C and Event Rescheduling</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] C&amp;C and Event Rescheduling</LI>
<LI><em>From</em>: Miroslav Silovic &lt;<A HREF="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</A>&gt;</LI>
<LI><em>Date</em>: Thu, 31 Jul 1997 18:13:16 +0200 (MET DST)</LI>
<LI><em>Cc</em>: <A HREF="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</A> (Miroslav Silovic)</LI>
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<PRE>
&gt; Is it really necessary to be this careful with code changes? To me, the
&gt; are outside of the scenario, in that they are not directly visible to
&gt; players, or to NPC's, etc. So, it doesn't really matter when code
&gt; changes actually take place. If an administrator is doing code changes
&gt; on a running system, it seems the desire is for those changes to take
&gt; effect "whenever they get there", otherwise that administrator would
&gt; have to take great care to put manual flags around everything, to block
&gt; out uses while the changes are being made. Often, changes to code will
&gt; need changes to more than one piece of code - do you want to add
&gt; provisions for manual locking?

The problem is testing. If you're a wiz, it's very helpful if you can run
the code immediately, in real circumstances, and see if things are broken
and if the code does what you wanted. I suppose there might be other
schemes to accomplish this (apart from 'make it work /now/'). One I had
used for a long time on MOOs and in Cold is to clone the relevant objects,
descend a new hierarchy from them, and code on the clones. This actually
works for pretty large (but not massive) changes.

Perhaps it could be possible to mark a set of objects that define some
aspect of the mud, and then create automatic system that'd clone the
entire hierarchy and then track changes?

	Miro


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<LI><STRONG><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev]	C&amp;C and Event Rescheduling</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:20 GMT
</LI>
<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:21 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] Tilting at the SimWindmill - was UO</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 31 Jul 1997, 23:44 GMT
<LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev]	C&amp;C and Event Rescheduling</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 31 Jul 1997, 21:49 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev] C&amp;C and Event Rescheduling</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 31 Jul 1997, 23:14 GMT
</LI>
<LI><strong><A NAME="00320" HREF="msg00320.html">Re: [MUD-Dev] C&amp;C and Event Rescheduling</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 01 Aug 1997, 03:35 GMT
<UL>
<LI><strong><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev] C&amp;C and Event Rescheduling</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:02 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev] Persistance/stability</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 31 Jul 1997, 13:05 GMT
<UL>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] Persistance/stability</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 31 Jul 1997, 23:19 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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