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<H1>Re: [MUD-Dev] Graphic MUDS.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS.</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Wed, 30 Jul 1997 07:21:26 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Tue, 29 Jul 1997 clawrenc#cup,hp.com wrote:
> In <<A HREF="msg00264.html">199707290933.CAA02081#user2,inficad.com</A>>, on 07/29/97
> at 02:25 AM, Adam Wiggins <nightfall#user2,inficad.com> said:
>
> Re: What is needed to make a MUD
>
> >...At the very least you need
> >something where you can choose a lot of options to personalize your
> >character, then have that character use those abilities to grow,
> >change, and learn new abilities, all of which are 'remembered' by the
> >game. This can include anything from your skill with long blades to
> >scars to your character's birthday.
>
> This would imply that simplistic level based MUDs with no character
> customisation outside of name, level, inventory, and possibly current
> HP value are not MUDs. (cf MUD2, Shades, most Abers, etc).
Most relatively modern servers allow far more than this though - perhaps a
progressive definition. I do still maintain (pretty much for the same
reasons) that the real 'key point' of the definition of a mud lies within
level of interactivity with the environment itself. For instance, consider
the 'emote' commands on a vast number of games (all games have some form
of this somewhere, now, surely?). You could do :grins (or however the
syntax is structured), or :sulks. Very simple expressional terms - but
unavailable in many things people would protest as 'muds'.
Of course, you can take this tack with a number of commands - get, drop,
look [at] <object> and so forth.
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
mind simultaneously, and accepting both of them." -George Orwell
</PRE>
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<li><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>First Muds - newbie magic?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00276" HREF="msg00276.html">First Muds - newbie magic?</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Jul 1997, 04:36 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] First Muds - newbie magic?</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:28 GMT
</LI>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] First Muds - newbie magic?</A></strong>,
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:57 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:09 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 30 Jul 1997, 13:22 GMT
<UL>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Jul 1997, 13:29 GMT
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 30 Jul 1997, 14:11 GMT
<UL>
<LI><strong><A NAME="00352" HREF="msg00352.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>,
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sun 03 Aug 1997, 18:25 GMT
</LI>
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