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<H1>Re: [MUD-Dev] Graphic MUDS.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS.</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 29 Jul 97 10:02:50 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00264.html">199707290933.CAA02081#user2,inficad.com</A>&gt;, on 07/29/97 
   at 02:25 AM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:

Re: What is needed to make a MUD

&gt;...At the very least you need
&gt;something where you can choose a lot of options to personalize your
&gt;character, then have that character use those abilities to grow,
&gt;change, and learn new abilities, all of which are 'remembered' by the
&gt;game.  This can include anything from your skill with long blades to
&gt;scars to your character's birthday.

This would imply that simplistic level based MUDs with no character
customisation outside of name, level, inventory, and possibly current
HP value are not MUDs.  (cf MUD2, Shades, most Abers, etc).

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
<li><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Graphic MUDS.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00267" HREF="msg00267.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 29 Jul 1997, 21:53 GMT
<UL>
<LI><strong><A NAME="00276" HREF="msg00276.html">First Muds - newbie magic?</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Jul 1997, 04:36 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev]  First Muds - newbie magic?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:28 GMT
</LI>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev]  First Muds - newbie magic?</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:57 GMT
</LI>
</UL>
</LI>
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<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:09 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 30 Jul 1997, 13:22 GMT
<UL>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Jul 1997, 13:29 GMT
</LI>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 30 Jul 1997, 14:11 GMT
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