<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS. --> <!--X-From-R13: [vpunry Vburafrr <zvpunryNfcnegn.znvafgernz.arg> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in12.ibm.net id 870187980.17490-1 Tue Jul 29 14:53:00 1997 CUT --> <!--X-Message-Id: 33DE0374.2688503B#sparta,mainstream.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199707290933.CAA02081#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:michael#sparta,mainstream.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00266.html">Previous</a> | <a href="msg00268.html">Next</a> ] Thread: [ <a href="msg00264.html">Previous</a> | <a href="msg00276.html">Next</a> ] Index: [ <A HREF="author.html#00267">Author</A> | <A HREF="#00267">Date</A> | <A HREF="thread.html#00267">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS.</LI> <LI><em>From</em>: Michael Hohensee <<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>></LI> <LI><em>Date</em>: Tue, 29 Jul 1997 10:51:32 -0400</LI> <LI><em>Sender</em>: <A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Adam Wiggins wrote: > > I've always thought this way. It was more a mistake than anything I guess; > when I logged onto my first mud, saw the way I could interact with the > environment and actually have things *stay* the way I put them; heard > the immorts talk about building their zones; heard all the stories of > the incredible happenings (most of which were no doubt greatly exagerated) I felt the exact same way when I was accidentally initiated into mudding at DragonMUD. While it was up, and running Merc2.2, the feeling stayed as strong as ever. Sadly, they converted to ROM, and the magic seemed to die. For whatever reason, I've become unable to become attached to playing any mud like that ever since. Possibly because I then discovered that other muds were exactly the same. I wonder, is this experience universal with all mud players? And if so, is there anything we can do about it? > I got this picture of this horendously complex, completely consistant > and self-maintaining world. Of course, that was hardly the case - as I > recall that mud crashed not less than every five to six hours, and was > about the furthest thing from consistant there is. Well, in a way, any mud that runs for more than 10 minutes *is* horrendously complex, and *has* to be completely consistent (until it isn't, at which point, it crashes ;). I mean, the data structures and the ways they are handled are fairly simple, but the sheer number being handled makes it feel big. We coders have a different way of thinking about muds. We view it in terms of the way the program manipulates things, only considering a handful of objects at a time. A raw beginner, who doesn't understand the mechanism behind the mud, sees it as one vast conglomerate of objects and creatures with varying and mysterious qualities. It's quite understandable to feel awed by a mud. :) > Still, that's the > feeling I got when I first played it, and that vision has stuck with > me ever since. So to me it's actually kind of amazing that others > play the game and consider it just a big game of Zork with lots of people > around to talk to. Those are the people who never got into mudding, or who, like me, have passed beyond the initial login experience, but have forgotten what it felt like. Ah well, we can pity those poor souls. :) -- Michael Hohensee michael#mainstream,net <A HREF="http://www.geocities.com/SiliconValley/Heights/9025">http://www.geocities.com/SiliconValley/Heights/9025</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00276" HREF="msg00276.html">First Muds - newbie magic?</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00266.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00268.html">Mail not getting to the list</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00264.html">Re: [MUD-Dev] Graphic MUDS.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00276.html">First Muds - newbie magic?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00267"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00267"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 29 Jul 1997, 06:13 GMT <UL> <LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 29 Jul 1997, 12:50 GMT <UL> <LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 29 Jul 1997, 13:26 GMT <UL> <LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Tue 29 Jul 1997, 16:24 GMT <UL> <LI><strong><A NAME="00267" HREF="msg00267.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 29 Jul 1997, 21:53 GMT <UL> <LI><strong><A NAME="00276" HREF="msg00276.html">First Muds - newbie magic?</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Jul 1997, 04:36 GMT <UL> <LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] First Muds - newbie magic?</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 06:28 GMT </LI> <LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] First Muds - newbie magic?</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:57 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Graphic MUDS.</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:09 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>