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<H1>Re: [MUD-Dev] Stories?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Stories?</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Mon, 28 Jul 1997 17:49:30 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sun, 27 Jul 1997, Jon A. Lambert wrote:
> > From: Matt Chatterley <root#mpc,dyn.ml.org>
> > Subject: [MUD-Dev] Stories?
> >
> > Actually, from the feedback on this list and the ideas bouncing around,
> > original themes seem a lot more popular among this community.. those of
> > you who are using other peoples work as a basis (are there any?), why did
> > you choose to do so?
> >
>
> Well I'm heavily plagiarizing Hesiod, Homer, Ovid and a number of
> contemporaries (pre-BC). These are original interpretations of these
> works though. I have a builder who is working on the northern tribes
> of Europe. I imagine one may see Midguard in my mud at some point. ;)
>
> Why? I find this time period fascinating.
<g> I hadn't considered basing something on history in the same light -
although, I suppose it is somewhat similar. I've not seen any good
historically rooted games in my time - but there are some great eras out
there for the taking.
Interest in a historical period, and aiming at others in the same boat is
certainly IMHO likely to be an obvious reason for the choice (ditto for a
theme) - but are there other large factors?
> I did run into someone who was attempting a recreation of Ancient Judea
> on a cold server. After several site switches I lost track of them. :(
>
> I do have another possible theme. I have several hundred pages of
> source material from an active FRP campaign. While this is original
> material, I consider it sort of generic high fantasy and I don't
> have much interest in developing it further.
> My first thoughts were that translation into a mud would be difficult.
> Although I may be wrong about that and it could form the seeds of a
> secondary world.
Yes. This is something else of interest. I know of at least one game which
evolved from an FRP campaign that had been run for some time.
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
mind simultaneously, and accepting both of them." -George Orwell
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<LI><STRONG><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Stories?</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Motivating people</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 29 Jul 1997, 06:41 GMT
<UL>
<LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Motivating people</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:32 GMT
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<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Stories?</A></strong>,
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 27 Jul 1997, 20:25 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Stories?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 27 Jul 1997, 22:24 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Stories?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 29 Jul 1997, 13:46 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Stories?</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 27 Jul 1997, 19:58 GMT
<UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] Stories?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 20:46 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev] Stories?</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 27 Jul 1997, 21:20 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">Re: [MUD-Dev] Stories?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 21:33 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>
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