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<H1>Re: [MUD-Dev]  Stories?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Stories?</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 28 Jul 1997 17:49:30 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sun, 27 Jul 1997, Jon A. Lambert wrote:

&gt; &gt; From: Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;
&gt; &gt; Subject: [MUD-Dev]  Stories?
&gt; &gt; 
&gt; &gt; Actually, from the feedback on this list and the ideas bouncing around,
&gt; &gt; original themes seem a lot more popular among this community.. those of
&gt; &gt; you who are using other peoples work as a basis (are there any?), why did
&gt; &gt; you choose to do so?
&gt; &gt; 
&gt; 
&gt; Well I'm heavily plagiarizing Hesiod, Homer, Ovid and a number of 
&gt; contemporaries (pre-BC).  These are original interpretations of these
&gt; works though.  I have a builder who is working on the northern tribes
&gt; of Europe.  I imagine one may see Midguard in my mud at some point. ;)
&gt; 
&gt; Why?  I find this time period fascinating.

&lt;g&gt; I hadn't considered basing something on history in the same light -
although, I suppose it is somewhat similar. I've not seen any good
historically rooted games in my time - but there are some great eras out
there for the taking.

Interest in a historical period, and aiming at others in the same boat is
certainly IMHO likely to be an obvious reason for the choice (ditto for a
theme) - but are there other large factors?
 
&gt; I did run into someone who was attempting a recreation of Ancient Judea
&gt; on a cold server.  After several site switches I lost track of them. :(
&gt; 
&gt; I do have another possible theme.  I have several hundred pages of
&gt; source material from an active FRP campaign.  While this is original
&gt; material, I consider it sort of generic high fantasy and I don't
&gt; have much interest in developing it further.
&gt; My first thoughts were that translation into a mud would be difficult.  
&gt; Although I may be wrong about that and it could form the seeds of a 
&gt; secondary world.

Yes. This is something else of interest. I know of at least one game which
evolved from an FRP campaign that had been run for some time.

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
	mind simultaneously, and accepting both of them." -George Orwell


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<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Motivating people</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 29 Jul 1997, 06:41 GMT
<UL>
<LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Motivating people</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:32 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 27 Jul 1997, 20:25 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 27 Jul 1997, 22:24 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 29 Jul 1997, 13:46 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Stories?</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 27 Jul 1997, 19:58 GMT
<UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 20:46 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 27 Jul 1997, 21:20 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 21:33 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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