<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Motivating people --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in3.ibm.net id 870145758.89972-4 Tue Jul 29 03:09:18 1997 CUT --> <!--X-Message-Id: 199707290146.SAA27223#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.91.970724173005.64e-100000@uni-corn.demon.co.uk --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Motivating people</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00257.html">Previous</a> | <a href="msg00259.html">Next</a> ] Thread: [ <a href="msg00234.html">Previous</a> | <a href="msg00227.html">Next</a> ] Index: [ <A HREF="author.html#00258">Author</A> | <A HREF="#00258">Date</A> | <A HREF="thread.html#00258">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Motivating people</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Motivating people</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 28 Jul 97 18:25:40 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00234.html">Pine.LNX.3.91.970724173005.64e-100000#uni-corn,demon.co.uk</A>>, on 07/24/97 at 11:45 AM, Greg Munt <greg#uni-corn,demon.co.uk> said: >My game has been shrouded in politics from its very inception; >politics is why I started writing a mud in the first place ... An obvious and probably well known (by now) point: politics is a shitty reason to do something. You'll never end up getting what you want, especially with this sort of reactionism as the attemp instead of being a "I want to create XXX", is now, "I want to create something that is not YYY." >...The details of this are >irrelevant. Without knowing the details I've normally found that the fact of the deatils is unimportant, but the root cause and character of the details is immensely important as otherwise the net effect will be to recreate the whole thing over again on a new turf. >...All regular users are >dissatisfied users from the game I used to run; it is becoming clear >that they don't want a 'new, original, unique' game at all, they >simply want a better-run replica of the other game. Which is the telling point. You have a group whose common identity is not a shared interest in a project, but a shared identity in having something NOT be like something else (in this case the old game). Think of it this way: its not a group formed to create something. Its a group formed to ensure that what's created is not like XXX. There's very little creativity which can come out of concentrating on what not to do. >Why is this a problem? It is a problem because of the way I approach >development of design ideas. There are various mailing lists >available for discussing development of the game (of primary >importance are the lists for game and website development), for >which there are about 10-15 subscribers. Discounting noise, there >are two regular posters (apart from myself), one of which is also >from the 'other game'. There is a strong Tiny bias throughout the >discussions. It should be pointed out that one of the many >objectives of the server is to provide a world, rather than a game, >which will be interesting and stimulating to all types of player >(using Bartle's JOMR paper as a model - are there any other >information sources on the same subject anywhere?). Since the vast >majority of subscribers are Socialisers, problems are arising. ie Your group population does not match the intended game population. Unless you can persuade them to be very pan-determined they're going to push for their own home camp. This is very much a taste of what Keegan calls "assumed orthodoxies". All your people assume and "think" Tiny. Everything is then Tiny based, Tiny derived, and fits within the Tiny model and world-view. Problem is, that's not what you want. You either need to inject new people who do not have that mindset, who are members of the other camps, or you need to persuade your existant members to be pan-determined. Aside: I also suspect that a clear statement of purpose and goal was not established at the start of the project. Once you have such a statement it can be used as a metric to measure later proposals and changes against. Does this new thing further advance us toward our goal of XXX, divert us down an entertaining side road, or does it take us in the other direction? >Right now, one of my staff members is going around telling everyone >he has resigned, and trying desperately to be promoted on the 'other >mud'. He seems to have forgotten to tell *me* he has resigned, >however. All of his talk about preparing emails for the lists, with >lots of laid-out plans, information, etc, etc, all these have >resulted in nothing. This can't be a surprise. >My primary concern at the moment is the complete apathy of current >subscribers. I do know that people like to lurk (I'm profoundly >guilty of it, with respect to mud-dev!), but only ONE member of >staff is posting *anything*. As you've probably noticed by now, I actively feed, prompt, cajole, and poke this list into regular life. Sometimes I do it directly with posts of my own, sometimes imports from newsgroups, or digging up old interesting posts that never got fully dealt with, or any of a variety of other tactics. You have to think of yourself as a leader -- its up to you to keep pumping life into the thing, grabbing people by the nose, telling them to look at things, talk about things, getting them interested, get them to talk about what interests them. Sometime I exchange more email with list subscribers off the list than on... Its a chunk of work, but without it this list would have been dead a long time ago. Note: Yes, I need to do this now. I just don't have time. Sorry. >I've been told privately, that almost >total apathy should be expected in everyone except for the mud's >owner. Without the above sorts of goading activities, then yes. >That I need to give people 'involvement' and 'stake-holding', >before I can legitimately expect them to realistically contribute a >thing. Involvement, yes. Stake-holding, no. >This, I agree with, for non-staff. But I do expect some sort >of contribution from the staff, especially since there is not really >a game to administrate, and posting to the lists is the only real >way they can contribute to the game at *all*... Okay, they have the responsibility. What are they supposed to do with it? Where can they do it? What can they actually *create*, *do*? Without them actually being able to go out and use that responsibility to *do* something they're going to do the only "fun" thing that's left to them: leave or turn on each other -- and it sounds like you have both. >Am I expecting too much? If you expect that the project will proceed without your constant involvement and leadership, yes. If you want a good role-model, read up on how Churchhill "ran" the British war effort during WWII. He was anything if not a persistant bullish meddler with his fingers in every single pie he could find. >I've also been told that the staff member who is contributing, is >doing so *only* to get promoted. How can I deal with this? If it's >true, how can I keep motivating someone like this? If he his actual activities align with your base purpose, who cares? If they don't, then indicate the base purpose again, indicate that accordance is required, and fire or keep him on the basis of his sgreeing to further the base purpose or not. >Would it maybe help to search out people with a more LP or DIKU bias, >to subscribe to the list? (To counter-balance the Tiny bias.) I'd say so. It certainly has made for a more interesting mix here. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00234" HREF="msg00234.html">Motivating people</A></STRONG> <UL><LI><EM>From:</EM> Greg Munt <greg#uni-corn,demon.co.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00259.html">Re: [MUD-Dev] Motivating people</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00234.html">Motivating people</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00227.html">[MUD-Dev] Multi-threaded programming under Linux</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00258"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00258"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00239" HREF="msg00239.html">Re: [MUD-Dev] Motivating people</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Fri 25 Jul 1997, 15:31 GMT <LI><strong><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Motivating people</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 25 Jul 1997, 13:04 GMT <UL> <LI><strong><A NAME="00259" HREF="msg00259.html">Re: [MUD-Dev] Motivating people</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Jul 1997, 12:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00234" HREF="msg00234.html">Motivating people</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 25 Jul 1997, 01:39 GMT <UL> <LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] Motivating people</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Jul 1997, 10:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00227" HREF="msg00227.html">[MUD-Dev] Multi-threaded programming under Linux</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 23 Jul 1997, 22:51 GMT <UL> <LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, Orion Henry <a href="mailto:ohenry#sdcc10,ucsd.edu">ohenry#sdcc10,ucsd.edu</a>, Thu 24 Jul 1997, 01:49 GMT <UL> <LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] OT: Multi-threaded programming under Linux</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 24 Jul 1997, 12:26 GMT </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Fri 25 Jul 1997, 22:45 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>