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<H1>Re: [MUD-Dev] Stories?</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Stories?</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Sun, 27 Jul 1997 18:24:07 -0400</LI>
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<PRE>
> From: Matt Chatterley <root#mpc,dyn.ml.org>
> Subject: [MUD-Dev] Stories?
>
> Actually, from the feedback on this list and the ideas bouncing around,
> original themes seem a lot more popular among this community.. those of
> you who are using other peoples work as a basis (are there any?), why did
> you choose to do so?
>
Well I'm heavily plagiarizing Hesiod, Homer, Ovid and a number of
contemporaries (pre-BC). These are original interpretations of these
works though. I have a builder who is working on the northern tribes
of Europe. I imagine one may see Midguard in my mud at some point. ;)
Why? I find this time period fascinating.
I did run into someone who was attempting a recreation of Ancient Judea
on a cold server. After several site switches I lost track of them. :(
I do have another possible theme. I have several hundred pages of
source material from an active FRP campaign. While this is original
material, I consider it sort of generic high fantasy and I don't
have much interest in developing it further.
My first thoughts were that translation into a mud would be difficult.
Although I may be wrong about that and it could form the seeds of a
secondary world.
JL
JL
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<li><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Stories?</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">Re: [MUD-Dev] Motivating people</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 28 Jul 1997, 00:30 GMT
<UL>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Motivating people</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 29 Jul 1997, 06:41 GMT
<UL>
<LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Motivating people</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:32 GMT
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<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Stories?</A></strong>,
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sun 27 Jul 1997, 20:25 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Stories?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 27 Jul 1997, 22:24 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Stories?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 29 Jul 1997, 13:46 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Stories?</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 27 Jul 1997, 19:58 GMT
<UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] Stories?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 20:46 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev] Stories?</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 27 Jul 1997, 21:20 GMT
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</UL></BLOCKQUOTE>
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