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<H1>Re: [MUD-Dev]  Stories?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Stories?</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 27 Jul 1997 22:32:30 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sun, 27 Jul 1997, Jeff Kesselman wrote:

&gt; &gt;Hello everybody,
&gt; &gt;
&gt; &gt;I'm looking for my homepage for (famous) stories/series that have been used
&gt; &gt;to base a mud on. Preferably muds or mushes with a certain amount of role-
&gt; &gt;playing.
&gt; &gt;So far I have a page dedicated to Anne McCaffrey's 'Dragonriders of Pern'
&gt; &gt;series and Robert Jordan's 'Wheel of Time' series. And a page about
&gt; &gt;'The Lord of the Rings' is in the making. I don't doubt that there
&gt; &gt;are many more series about worlds that inspired somebody into creating a
&gt; &gt;game set in that world. A (partial) list of muds based on a particular
&gt; &gt;novel or world would be welcome too.
&gt; &gt;
&gt; &gt;Marian
&gt; 
&gt; Hmm.. does Pheonix Armada, which i a straight rip-off of Battlestar
&gt; Galatica, count?

That reminds me, there is/was a Battlestar Galactica mush, as well.
Actually, from the feedback on this list and the ideas bouncing around,
original themes seem a lot more popular among this community.. those of
you who are using other peoples work as a basis (are there any?), why did
you choose to do so?

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
	mind simultaneously, and accepting both of them." -George Orwell


</PRE>

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<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Stories?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 29 Jul 1997, 13:46 GMT
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</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Stories?</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 27 Jul 1997, 19:58 GMT
<UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 20:46 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 27 Jul 1997, 21:20 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">Re: [MUD-Dev]  Stories?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 27 Jul 1997, 21:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00273" HREF="msg00273.html">Re: [MUD-Dev]  Stories?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 00:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00244" HREF="msg00244.html">Re: [MUD-Dev] Multi-threaded programming under Linux]</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 26 Jul 1997, 02:40 GMT
<UL>
<LI><strong><A NAME="00245" HREF="msg00245.html">Re: [MUD-Dev] OT: Multi-threaded programming under linux</A></strong>, 
Orion Henry <a href="mailto:ohenry#sdcc10,ucsd.edu">ohenry#sdcc10,ucsd.edu</a>, Sat 26 Jul 1997, 06:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev]  C&amp;C and Event Rescheduling</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 25 Jul 1997, 21:11 GMT
</LI>
</UL></BLOCKQUOTE>

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