<!-- MHonArc v2.4.4 --> <!--X-Subject: Motivating people --> <!--X-From-R13: Uert [hag <tertNhav-pbea.qrzba.pb.hx> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in1.ibm.net id 869769553.71934-2 Thu Jul 24 18:39:13 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.91.970724173005.64e-100000@uni-corn.demon.co.uk --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Motivating people</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:greg#uni-corn,demon.co.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00233.html">Previous</a> | <a href="msg00235.html">Next</a> ] Thread: [ <a href="msg00259.html">Previous</a> | <a href="msg00258.html">Next</a> ] Index: [ <A HREF="author.html#00234">Author</A> | <A HREF="#00234">Date</A> | <A HREF="thread.html#00234">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Motivating people</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Motivating people</LI> <LI><em>From</em>: Greg Munt <<A HREF="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</A>></LI> <LI><em>Date</em>: Thu, 24 Jul 1997 19:07:55 +0100 (GMT+0100)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I guess I'm delurking now. It just had to be done. This post deals with a subject I've not really seen discussed anywhere. I think it is quite an important issue in the design of muds - usually big projects, especially if they are scratch - where numerous people are involved in development. Right. The situation I'm in now: Staff of 3 levels of authority exist; the mud is running (if I could shut it down, I probably would, but it would disappoint numerous people), but it's running code that I haven't supported since February, due to the server being recoded from scratch (again!). There are few users (max these days, is probably around 2-3), and functionality approximating IRC (actually, it's probably not that complex). So. Nothing to administrate really. I guess it is up just to stop people forgetting about its very existence, more than anything else, that and it would be politically disastrous. My game has been shrouded in politics from its very inception; politics is why I started writing a mud in the first place - revenge, anger, bitterness, all that. For those who never read my list introduction, posted all those months ago, I ran a Tiny, but due to what I perceived as betrayal by my closest friends, was kicked out of the admin team altogether, and have been banned from it for at least the past six months. The details of this are irrelevant. Anyway, I am giving you this background because it is having a negative affect on game development. All regular users are dissatisfied users from the game I used to run; it is becoming clear that they don't want a 'new, original, unique' game at all, they simply want a better-run replica of the other game. Why is this a problem? It is a problem because of the way I approach development of design ideas. There are various mailing lists available for discussing development of the game (of primary importance are the lists for game and website development), for which there are about 10-15 subscribers. Discounting noise, there are two regular posters (apart from myself), one of which is also from the 'other game'. There is a strong Tiny bias throughout the discussions. It should be pointed out that one of the many objectives of the server is to provide a world, rather than a game, which will be interesting and stimulating to all types of player (using Bartle's JOMR paper as a model - are there any other information sources on the same subject anywhere?). Since the vast majority of subscribers are Socialisers, problems are arising. Right now, one of my staff members is going around telling everyone he has resigned, and trying desperately to be promoted on the 'other mud'. He seems to have forgotten to tell *me* he has resigned, however. All of his talk about preparing emails for the lists, with lots of laid-out plans, information, etc, etc, all these have resulted in nothing. My primary concern at the moment is the complete apathy of current subscribers. I do know that people like to lurk (I'm profoundly guilty of it, with respect to mud-dev!), but only ONE member of staff is posting *anything*. I've been told privately, that almost total apathy should be expected in everyone except for the mud's owner. That I need to give people 'involvement' and 'stake-holding', before I can legitimately expect them to realistically contribute a thing. This, I agree with, for non-staff. But I do expect some sort of contribution from the staff, especially since there is not really a game to administrate, and posting to the lists is the only real way they can contribute to the game at *all*... Am I expecting too much? I've also been told that the staff member who is contributing, is doing so *only* to get promoted. How can I deal with this? If it's true, how can I keep motivating someone like this? Would it maybe help to search out people with a more LP or DIKU bias, to subscribe to the list? (To counter-balance the Tiny bias.) ------------------------------------------------------------------------------ Wot, no Keegan quotes? A miracle. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] Motivating people</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00233.html">Re: [MUD-Dev] OT: Multi-threaded programming under Linux</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00235.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00259.html">Re: [MUD-Dev] Motivating people</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00258.html">Re: [MUD-Dev] Motivating people</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00234"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00234"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] C&C and Event Rescheduling</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 31 Jul 1997, 23:34 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00239" HREF="msg00239.html">Re: [MUD-Dev] Motivating people</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Fri 25 Jul 1997, 15:31 GMT <LI><strong><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Motivating people</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 25 Jul 1997, 13:04 GMT <UL> <LI><strong><A NAME="00259" HREF="msg00259.html">Re: [MUD-Dev] Motivating people</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Jul 1997, 12:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00234" HREF="msg00234.html">Motivating people</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 25 Jul 1997, 01:39 GMT <UL> <LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] Motivating people</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 29 Jul 1997, 10:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00227" HREF="msg00227.html">[MUD-Dev] Multi-threaded programming under Linux</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 23 Jul 1997, 22:51 GMT <UL> <LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, Orion Henry <a href="mailto:ohenry#sdcc10,ucsd.edu">ohenry#sdcc10,ucsd.edu</a>, Thu 24 Jul 1997, 01:49 GMT <UL> <LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] OT: Multi-threaded programming under Linux</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 24 Jul 1997, 12:26 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>