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<H1>Re: [MUD-Dev] Multi-threaded programming under Linux</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Multi-threaded programming under Linux</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Tue, 22 Jul 1997 23:18:44 -0700</LI>
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<PRE>
At 11:14 PM 7/22/97 PST8PDT, you wrote:
>[Cynbe:]
>
>[Roll-your-own threads]
>
>:You pays yer money and you takes yer choice :).
>
>Yep!
>
>The big problem with not using OS-level threads is that you only get
>to have one system call active at a time in your whole program. With
Related to this, most multi-processor systems share thinsg out on a thread
level, one system process ends up meaning you cna only use one processor..
I knwo for a afct this is very true under Solaris and woudl expect tyhe
same under WinNT...
Jeff Kesselman
>OS-level threads, you can have several threads actively doing system
>calls. That lets you have threads updating your on-disk database or
>something, at the same time as other threads are doing socket calls.
>
>--
>Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<LI><STRONG><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Multi-threaded programming under Linux</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>,
Orion Henry <a href="mailto:ohenry#sdcc10,ucsd.edu">ohenry#sdcc10,ucsd.edu</a>, Thu 24 Jul 1997, 01:49 GMT
<UL>
<LI><strong><A NAME="00233" HREF="msg00233.html">Re: [MUD-Dev] OT: Multi-threaded programming under Linux</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 24 Jul 1997, 12:26 GMT
</LI>
<LI><strong><A NAME="00241" HREF="msg00241.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>,
Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Fri 25 Jul 1997, 22:45 GMT
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<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Jul 1997, 13:05 GMT
<UL>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 23 Jul 1997, 13:18 GMT
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</UL>
</LI>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Graphical MUDs</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Jul 1997, 13:04 GMT
<LI><strong><A NAME="00222" HREF="msg00222.html">Collision detection</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 23 Jul 1997, 12:21 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00236" HREF="msg00236.html">Collision detection</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 25 Jul 1997, 09:29 GMT
</LI>
<LI><strong><A NAME="00678" HREF="msg00678.html">Collision Detection</A></strong>,
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Tue 19 Aug 1997, 21:26 GMT
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