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<H1>Re: [MUD-Dev]  Source data on Crossbow</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Source data on Crossbow</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Jul 1997 20:32:57 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Fri, 18 Jul 1997 clawrenc#cup,hp.com wrote:

&gt;    at 08:13 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; 
&gt; &gt;Bola (and even nets) are probably very dangerous in the right hands -
&gt; &gt;and a very good way to bring down an opponent while you're chasing
&gt; &gt;him. 
&gt; 
&gt; Read up on the old Roman gladiators.  Look out for the guys with net
&gt; and trident.  They were *quite* effective.

The Roman gladiators were pretty darned effective in any case.. at least
the good (read: surviving) ones. Something of a testament to 'natural
selection' in an albeit brutal context. Weapons which immobilise the
opponent temporarily are often overlooked in mud combat (perhaps because
it doesnt fit the romantic one-on-one-with-swords-clashing notion?)
 
&gt; &gt;Boomerangs? Well.. being hit by 'em would hurt, I imagine. ;)
&gt; 
&gt; The Australian aboriginees had war boomerangs not only hurt, but broke
&gt; arms, legs, necks, and regularly killed with a single blow.  Such
&gt; boomerangs did not return to the thrower however.

Ouch.
 
&gt; &gt;&gt; Chinese used sort of giant Roman Candles early in the gunpowder era.
&gt; 
&gt; &gt;Don't forget, even if you're working pre-gunpowder, you can still use
&gt; &gt;cannons - if you can reason a way that they might have been crafted,
&gt; &gt;and function by magic.
&gt; 
&gt; One of my favourite D&amp;D stories involves a campaign where the resident
&gt; wizard brought along a small sack of pebbles.  The pebbles turned out
&gt; to be magically minaturised/encpasulated objects of various types:

"Uh oh.."

&gt; like a compleat galleon, a house, a castle, huge casks of wine, very
&gt; large boulders, horses, armour, wagons, clothing etc.  The wiz as
&gt; happens died early in the campaign, however not before one of the
&gt; other players had noticed and learned how to "release" the contents of
&gt; the pebbles by crumblinb them.  Later on, when the party was under
&gt; severe attack by a large army they took to slinging the pebbles at the
&gt; enemy.

LOL!
 
&gt;   A band of Orcs runs at you screaming and waving their swords!
&gt;   Bubba throws a small stone at them.
&gt;   The stone turns into a small galleon with all sails set!
&gt;   Crash!  The galleon smashes into the ground!
&gt;   The Orcs are gone.

LOL! I love that one. Makes my tales of paultry screaming stones,
lightning arrows and explosive blow-darts pale in comparison. :)

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
	mind simultaneously, and accepting both of them." -George Orwell


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<li><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Source data on Crossbow</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 18 Jul 1997, 08:04 GMT
</LI>
<LI><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev]  Source data on Crossbow</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Thu 17 Jul 1997, 23:49 GMT
<UL>
<LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 18 Jul 1997, 13:19 GMT
<UL>
<LI><strong><A NAME="00191" HREF="msg00191.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 02:01 GMT
<UL>
<LI><strong><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 19 Jul 1997, 02:34 GMT
<UL>
<LI><strong><A NAME="00201" HREF="msg00201.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 03:18 GMT
<UL>
<LI><strong><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 20 Jul 1997, 02:26 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 20 Jul 1997, 08:27 GMT
</LI>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 20 Jul 1997, 14:30 GMT
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