<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Evil coders from beyond the grave --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in4.ibm.net id 869254290.57044-1 Fri Jul 18 19:31:30 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970718202829.242F-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9707181548.88y6@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Evil coders from beyond the grave</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00195.html">Previous</a> | <a href="msg00197.html">Next</a> ] Thread: [ <a href="msg00185.html">Previous</a> | <a href="msg00177.html">Next</a> ] Index: [ <A HREF="author.html#00196">Author</A> | <A HREF="#00196">Date</A> | <A HREF="thread.html#00196">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Evil coders from beyond the grave</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Evil coders from beyond the grave</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Fri, 18 Jul 1997 20:30:34 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 18 Jul 1997, Chris Gray wrote: > [Matt, the undead:] > > :What other considerations might we have to take into account for this, and > :moreover, what would the effect of this be on the game, and other elements > :of said game? Are there things noted herein, or hidden herein, which can > :allude to better ways to handle other parts of the environment? > > How about combat with limbs missing? In some stories I've read, the > undead keep going until they are physically unabled to due to the > mechanics of stuff. So, even if you hacked off an arm, they could start > using the other one. If you hacked off legs, they could keep squirming > towards you. How about only partially hacked off limbs dangling around? Certainly true of the traditional zombie! About the only way to stop one with a normal weapon might be to hack it into pieces so that it could no longer get at you. Your typical skeleton (well fairly typical, ie: see the original sinbad movies.. i forget exactly which one) was nastier, and would reassemble when knocked into bits! Noncorporeal undead (I mentioned in an earlier post) could be interesting too - just what happens if you swipe at something immaterial with a completely normal, slightly rusted iron sword? Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Doublethink means the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both of them." -George Orwell </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00195.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00197.html">Re: [MUD-Dev] META: Making the list public?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00185.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00177.html">Re: [MUD-Dev] META: Making the list public?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00196"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00196"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphical MUDs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 21 Jul 1997, 21:06 GMT </LI> <LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] Graphical MUDs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Jul 1997, 02:58 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00205" HREF="msg00205.html">Graphical MUDs</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 20 Jul 1997, 01:45 GMT <LI><strong><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 19 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 19 Jul 1997, 02:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 18 Jul 1997, 11:41 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 02:32 GMT <UL> <LI><strong><A NAME="00199" HREF="msg00199.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 19 Jul 1997, 02:50 GMT </LI> <LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Sat 19 Jul 1997, 03:38 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>