1997Q3/
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<H1>Re: [MUD-Dev] Evil coders from beyond the grave</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Evil coders from beyond the grave</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Jul 1997 20:30:34 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Fri, 18 Jul 1997, Chris Gray wrote:

&gt; [Matt, the undead:]
&gt; 
&gt; :What other considerations might we have to take into account for this, and
&gt; :moreover, what would the effect of this be on the game, and other elements
&gt; :of said game? Are there things noted herein, or hidden herein, which can
&gt; :allude to better ways to handle other parts of the environment?
&gt; 
&gt; How about combat with limbs missing? In some stories I've read, the
&gt; undead keep going until they are physically unabled to due to the
&gt; mechanics of stuff. So, even if you hacked off an arm, they could start
&gt; using the other one. If you hacked off legs, they could keep squirming
&gt; towards you. How about only partially hacked off limbs dangling around?

Certainly true of the traditional zombie! About the only way to stop one
with a normal weapon might be to hack it into pieces so that it could no
longer get at you. Your typical skeleton (well fairly typical, ie: see
the original sinbad movies.. i forget exactly which one) was nastier, and
would reassemble when knocked into bits!

Noncorporeal undead (I mentioned in an earlier post) could be interesting
too - just what happens if you swipe at something immaterial with a
completely normal, slightly rusted iron sword?

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Doublethink means the power of holding two contradictory beliefs in one's
	mind simultaneously, and accepting both of them." -George Orwell


</PRE>

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<LI><STRONG><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev]	Evil coders from beyond the grave</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Graphical MUDs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev]  Graphical MUDs</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 21 Jul 1997, 21:06 GMT
</LI>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev]  Graphical MUDs</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 22 Jul 1997, 02:58 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00205" HREF="msg00205.html">Graphical MUDs</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 20 Jul 1997, 01:45 GMT
<LI><strong><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev]	Evil coders from beyond the grave</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 19 Jul 1997, 00:18 GMT
<UL>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Evil coders from beyond the grave</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 19 Jul 1997, 02:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 18 Jul 1997, 11:41 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 02:32 GMT
<UL>
<LI><strong><A NAME="00199" HREF="msg00199.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 19 Jul 1997, 02:50 GMT
</LI>
<LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Sat 19 Jul 1997, 03:38 GMT
</LI>
</UL>
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</UL>
</LI>
</UL></BLOCKQUOTE>

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