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<H1>[MUD-Dev]  Source data on Crossbow</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev]  Source data on Crossbow</LI>
<LI><em>From</em>: Cynbe ru Taren &lt;<A HREF="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Jul 1997 11:07:14 -0500</LI>
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<PRE>

| 	This brings me to something that I have been puzzleing over
| forever.  How can one express all the numbers in a role-playing game
| with the laws of physics.  What is "damage"?  Is the kenetic energy

One could come up with a model pretty easily, but it wouldn't
be too realistic, and I doubt I'd bother personally.  You can
treat the body as a power source with max output per unit time,
and kinetic energy of a club therefor rising linearly with the
time it is swung pre-impact, and damage proportional to kinetic
energy.  Perhaps not too bad a model for a mace or club vs an
armored foe.  But, for example, a rapier vs an unarmored foe
can kill with almost zero energy deposited on target, just by
piercing the heart or brain, and the tip of a sharp sword can
similarly cut an unarmored throat with negligible energy
deposited in-target...

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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Source data on Crossbow</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00206" HREF="msg00206.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 20 Jul 1997, 02:26 GMT
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<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 20 Jul 1997, 08:27 GMT
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<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 20 Jul 1997, 14:30 GMT
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<LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev]  Source data on Crossbow</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 19 Jul 1997, 01:28 GMT
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<LI><strong><A NAME="00183" HREF="msg00183.html">[MUD-Dev]  Source data on Crossbow</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Fri 18 Jul 1997, 23:07 GMT
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<LI><strong><A NAME="00160" HREF="msg00160.html">Source data on Crossbows</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 17 Jul 1997, 08:52 GMT
<LI><strong><A NAME="00149" HREF="msg00149.html">Re: [MUD-Dev]	META: Making the list public?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 17 Jul 1997, 00:18 GMT
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<LI><strong><A NAME="00168" HREF="msg00168.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 18 Jul 1997, 00:33 GMT
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<LI><strong><A NAME="00181" HREF="msg00181.html">Re: [MUD-Dev] META: Making the list public?</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Fri 18 Jul 1997, 22:46 GMT
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