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<H1>Re: [MUD-Dev] Virtual Chemistry</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Virtual Chemistry</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Mon, 14 Jul 1997 00:14:21 -0400</LI>
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<PRE>
> From: Matt Chatterley <root#mpc,dyn.ml.org>
> Subject: [MUD-Dev] Virtual Chemistry
> On Sat, 12 Jul 1997, Jon A. Lambert wrote:
>
> [Snip my original post]
>
> > An excellent idea. I think we may have peripherally touched on this
> > concept in a thread on "assemblies" of objects. It was my thought that
> > these assemblies would have there own predefined attributes and methods
> > that hide unassembled objects attributes and methods. The assembly class
> > might have an assemble method and a disassemble method. The assemble
> > method checking that all components are present and the disassemble
> > creates the aggregated objects upon disassembly.
> > I think some rudimentary chemistry/alchemy could be implemented using
> > this technique.
>
> I think so. Perhaps basic checking on assemble, ie 'are they mixable?'
> (ie, you can't really mix a liquid and a gas), and then a causitive result
> (just what *will* happen if you mix ground up dragons tooth and wolves
> blood?). A central information storage could record that 'elements' X Y
> and Z have certain reactions with each other, and mixtures could report
> the quantities of each the contain to get the appropriate return, even.
>
My assumptions were that the results of the combination/assembly were
known in advance (created by builders). I see from some of the other
posts and yours here that you could in fact create new assemblys on the fly
given enough rudimentary (al)chemistry. Perhaps this is a more interesting
way to proceed?
> > Perhaps some attributes of an assembly class could be:
> >
> > components list
> > spells list
> > energy/mana consumer
> > energy/mana producer
> > components list destroyed upon assembly
> > components list released upon disassembly
>
Another mundane example of alchemy using some odd mud language:
class bread implements assembly {
list components = ((wheat , 2 cups),(salt, 1 tsp),(yeast,1 tsp));
list skills = ("bake");
list spells = ();
int energy = 5000; // Cal
int time = 40; // min
list released = (crumbs);
list destroyed = (wheat ,salt, yeast);
class method assemble() {
if (components.present() and skills.check() and energy > 5000) {
components.destroy();
consume(energy);
return create(time); // instance bread in time
}
}
class method disassemble() {
released.create();
destroyed.delete();
return energy;
}
instance method eat() {
return disassemble();
}
class method bake() {
return assemble();
}
}
Just a start, full of holes. :)
JL
-
I am the Dragon of Grindly Grund, but my lunches aren't very much fun,
For I like my damsels medium rare, And they always come out well done.
----------
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<li><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul>
<li><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins <nightfall#user1,inficad.com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Virtual Chemistry</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 13 Jul 1997, 15:24 GMT
<UL>
<LI><strong><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 14 Jul 1997, 23:10 GMT
<UL>
<LI><strong><A NAME="00134" HREF="msg00134.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 15 Jul 1997, 00:49 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 13 Jul 1997, 19:17 GMT
</LI>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Jul 1997, 11:14 GMT
<UL>
<LI><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 14 Jul 1997, 12:09 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 14 Jul 1997, 22:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Jul 1997, 13:55 GMT
</LI>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>,
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 31 Jul 1997, 14:22 GMT
</LI>
</ul>
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</UL></BLOCKQUOTE>
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