1997Q3/
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<H1>Re: [MUD-Dev] not about pk anymore</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] not about pk anymore</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Sun, 13 Jul 1997 13:21:23 GMT</LI>
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<PRE>
Marian wrote:

} [about ranged combat]
} &gt; :I favor underpowered, then.  A good archer will get in a third
} &gt; :shot on a longe-range target before the ground is closed.  The
} &gt; :damage done is not more than melee damage, but is harder
} &gt; :and less common to be protected against.  The best of bowmen
} &gt; :better also carry a close-combat weapon.  Unless the target
} &gt; :refuses their natural instincts to take cover or charge, they'll
} &gt; :be in close-combat by the second volley in most cases.
} 
} Most archers did. And they were typically protected by a line of in-
} fantery so they did have time to switch weapons.  But their main use
} was to break up enemy charges of infantery and light cavalry who had
} only light armour that could be pierced by an arrow at a distance.
} Crossbows where short range weapons that took long to reload and did
} not carry far, but could pierce heavy cavalry armour at close range.
} Longbow was also much more accurate than crossbow.
} In a game  longbows should be used for accurate firing at a distance
} but do relatively light damage and slow down rather than injure. But
} if you have mass combat  then they would do considerable damage when
} you let arrows fly en masse.  Crossbows on the other hand would do a
} lot of damage,  even through heavy armour.  But would require a long
} delay between shots, unless the bowman drops his weapon and switches
} to sword or mace.
} In either case to use ranged weapons some changes have to be made to
} the rooms as well. Everybody in a big room and let them sort out who
} is facing who doesn't work well here.

I remember a long debate on an AD&amp;D newsgroup (when I still browsed it)
regarding the speed, range and damage of longbows and crossbows.

After what seemed to be a pretty thorough research of medieval arms, the
consensus reached was:

Crossbows are usually cocked with mechanical aids.
-&gt; Longbow firing rate is higher.
-&gt; Crossbows may be fired just as effectively by weak or injured persons.

Crossbows have stronger pull, flatter trajectory and heavier ammo.
-&gt; Longbows have longer range.
-&gt; Crossbows are more accurate.
-&gt; Crossbows do more damage at short ranges (actually pierce HEAVY armor).

Crossbows are much easier to use.
-&gt; It takes a long time to train a longbowman but every peasant can be
   decent with a crossbow after practicing a couple of days.


Have fun,
Alex.


</PRE>

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<li><strong><A NAME="00121" HREF="msg00121.html">Re: [MUD-Dev] not about pk anymore</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00103" HREF="msg00103.html">Re: [MUD-Dev] not about pk anymore</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Combat messages</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00122" HREF="msg00122.html">Re: [MUD-Dev]  Combat messages</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 14 Jul 1997, 08:32 GMT
</LI>
<LI><strong><A NAME="00370" HREF="msg00370.html">Re: [MUD-Dev]  Combat messages</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 16:00 GMT
<UL>
<LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev]  Combat messages</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 05 Aug 1997, 00:04 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev]  Combat</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 31 Jul 1997, 08:12 GMT
</LI>
</ul>
<LI><strong><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 13 Jul 1997, 20:21 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 14 Jul 1997, 04:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 07:04 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00093" HREF="msg00093.html">[MUD-Dev] Integrating PK</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Thu 10 Jul 1997, 11:16 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 21:53 GMT
</LI>
</UL></BLOCKQUOTE>

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