<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Nation of shopkeepers --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from babe.globecomm.net [207.51.48.8] by in3.ibm.net id 868638103.101322-1 Fri Jul 11 16:21:43 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970711171640.472F-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970711004439.00a98100#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Nation of shopkeepers</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00099.html">Previous</a> | <a href="msg00101.html">Next</a> ] Thread: [ <a href="msg00099.html">Previous</a> | <a href="msg00102.html">Next</a> ] Index: [ <A HREF="author.html#00100">Author</A> | <A HREF="#00100">Date</A> | <A HREF="thread.html#00100">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Nation of shopkeepers</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Nation of shopkeepers</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Fri, 11 Jul 1997 17:21:08 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 11 Jul 1997, Jeff Kesselman wrote: > >It depends on the game crowd you aim at, I suppose. I recently settled > >(rather heavy handedly, admittedly) a debate among some of my wizards, > >over whether or not the following situation should be permitted: > > > >A healer type character to sit in a central location and heal someone all > >day for their 'exp' (meaning: their method to progress, whatever it be). > > > >Personally I see no debate here - of course it should, but with sensible > >restrictions. You can't get good at anything but healing (and perhaps > >dealing with people) by doing this! > > Or if not, there should be reasons built into the strucvture of your world > why its not a good idea. Right. It's basically a personal opinion - it should be doable, if its conceivable that someone will want to do it, and sensible to implement it. If its boring to do - presumably less people will do it, but that doesn't really matter, unless its causing a problem in game balance, which in this case, its certainly not. > I basicly agree. As long as someone is not directly and seriously > impacting the intended purpsoe of the environment they should be free to be > as creatviue as they want in how they react to and deal with it. Right. Thats the basic theory in motion - it's really, IMHO, the only way to go about creating a world or environment, rather than a simplified (or rather one-sided) game. Adventuring is there for those who wish to undertake it - the rest of the world is there for the others. > If they find a hole in your logic and exploit it then plug the hole. Also quite right. > > >This also ties into activities such as fishing, and crafts. Of course, it > >should be possible, but it could get quite boring if the player does it > >literally. Fishing is actualy an exception if you get onto deep sea > >fishing - pirates and such. > > > > Well these are the kidsn of things Im encouragign players in oru design to > do. They cant be iron miners, or even weaponsmiths (yet, it may change when > we add AD&D proficiencies) btu they CAN make money escorting caravans or > even organizing their own. These caravans of course though get attacked, > which is why peoepl liek them are needed... Yeah. Integrating economical cycles into the game introduces many, many possible NPC functions that PCs can enjoy taking over. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00099.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00101.html">C&C and Event Rescheduling</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00099.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00102.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00100"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00100"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Nation of shopkeepers</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00094" HREF="msg00094.html">[MUD-Dev] Nation of shopkeepers</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 11 Jul 1997, 09:58 GMT <UL> <LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 11 Jul 1997, 12:13 GMT </LI> <LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 11 Jul 1997, 14:24 GMT <UL> <LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 11 Jul 1997, 14:43 GMT <UL> <LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 11 Jul 1997, 23:21 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 12 Jul 1997, 16:31 GMT <UL> <LI><strong><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 13 Jul 1997, 02:35 GMT <UL> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 13 Jul 1997, 15:10 GMT </LI> <LI><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 13 Jul 1997, 19:30 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>