1997Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Level abstractions &#45; Realism vs Game Issues -->
<!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> -->
<!--X-Date: from scipio.globecomm.net [207.51.48.12] by in11.ibm.net id 868051913.33974&#45;1 Fri Jul  4 21:31:53 1997 CUT -->
<!--X-Message-Id: Pine.LNX.3.96.970704222127.742A&#45;100000#mpc,dyn.ml.org -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199707032304.QAA06570#xsvr3,cup.hp.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:root#mpc,dyn.ml.org">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00078.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00080.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00076.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00085.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00079">Author</A>
&nbsp;|&nbsp;<A HREF="#00079">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00079">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 4 Jul 1997 22:31:09 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
&gt; On Fri, 4 Jul 1997 clawrenc#cup,hp.com wrote:
&gt; &gt; at 01:36 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; &gt;&gt; On Wed, 2 Jul 1997 clawrenc#cup,hp.com wrote:

&gt; &gt;&gt; 
&gt; &gt;&gt;   Causing any effect within the game increases your own liability 
&gt; &gt;&gt;   to have that same effect created on you.  
&gt; 
&gt; &gt;Thats really, really, really evil. :)
&gt; 
&gt; Thanks.

I love the way that all the best mud designers (on all levels - from
server level coders to area builders) are really evil b*stards. :)

&gt; &gt;You could do it more as generalisations (ie, split magic into strands
&gt; &gt;such as elements, and have using one strand increase your liability
&gt; &gt;to spells in that strand), to make it a little subtler than being
&gt; &gt;"directly" tied to each spell - but I do have a vaguely similar rule
&gt; &gt;in mind, more a generalisation of the above.
&gt; 
&gt; I have some general ideas in this area, (I think I posted on them
&gt; earlier).  The basics are making magi, energy, and everything else
&gt; more or less abide by the standard conservation of energy etc laws,
&gt; and the concept of anti-/non-anti quantums for each energy type.  The
&gt; old four elements don't actuall feature in here, my "energy types"
&gt; include such as life, force, mass, magic, etc.

Yeah - I read the stuff you posted recently on this. It seems a goodly way
to approach things given the sort of way you seem to intend on going about
things - I like it.
 
&gt; &gt;Magic (as a power) is very much like I inisist it to be as a literary
&gt; &gt;tool - double edged. It can be a very powerful ally, but it can also
&gt; &gt;be extremely dangerous, like a hand-grenade you've just pulled the
&gt; &gt;pin from. If you have trouble throwing it, you've got a problem.
&gt; 
&gt; Yup.  see prior postings.  I'm looking at makcing the entire world
&gt; ambiguous in this manner.

Ambiguousness (is that a word?!) is a good thing IMHO. For too long, games
such as muds have given far too much specific information to their
players.

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00078.html">My page, such as it is.</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00080.html">Re: [MUD-Dev] common server design</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00076.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00085.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00079"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00079"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 03 Jul 1997, 02:55 GMT
</LI>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 03 Jul 1997, 07:09 GMT
<UL>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:24 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 04 Jul 1997, 06:08 GMT
<UL>
<LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 05 Jul 1997, 04:31 GMT
<UL>
<LI><strong><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 00:49 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 03 Jul 1997, 07:24 GMT
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 11 Aug 1997, 12:36 GMT
<UL>
<LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 17:17 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>