<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] RP=MUSH/PG=MUD --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in3.ibm.net id 867963467.91620-1 Thu Jul 3 20:57:47 1997 CUT --> <!--X-Message-Id: 199707032055.NAA03110#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9707011741.87du@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] RP=MUSH/PG=MUD</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00070.html">Previous</a> | <a href="msg00072.html">Next</a> ] Thread: [ <a href="msg00007.html">Previous</a> | <a href="msg00014.html">Next</a> ] Index: [ <A HREF="author.html#00071">Author</A> | <A HREF="#00071">Date</A> | <A HREF="thread.html#00071">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Thu, 03 Jul 97 13:39:34 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00007.html">9707011741.87du#ami-cg,GraySage.Edmonton.AB.CA</A>>, on 07/01/97 at 07:52 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said: >[Chris L:] >:I presume you are writing of the model where there is a standard (and >:pretty well consistant with the current telnet-style) text window >:around which are assoicated graphical gee-gaws, such as an image of >:the character's body to and from which may be dragged iconic >:representations of EQ to implement the "wear" and "take off" >:semantics, or images of the various containters (sacks, bags, chests, >:pouches etc), from which objects may be similarly addded or removed? >:Other simple extensions would have animated images of objects which >:could be explored graphically with the results displayed in the text >:window and/or on the object itself. Next up is the ubiquitous sound >:-- something I think is a generically All Round Bad Idea for MUDs, >Well, there doesn't have to be pretty pictures of everything >(otherwise there is no way I could produce such an interface!). I could imagine having a default blob grahoc for unspecified objects... >I >think the real need is for a point-and-click way of doing most common >things. Another method I didn't mention is making the actual text from the MUD point'n'clickable Web/HTML style. Instead of typing "go door" or similar, just click on the word "door" in the description of the curent room. >...The first >obvious step is movement and looking around. Next would come the >common verbs applied to objects in the room and inventory. Both of these would seem easily approached by making clickable text as above. I could even see drag'n'dropping text blobs to move inventory about and such. >[Question: >presumeably only "visible" objects would be available for clicking, >and non-visible or scenery objects would have to be typed in - is >there any better way?] One idea is above. Note: I'd *really* dislike a model where etnering a room populated a container in your client with little icons representing all the interactable objects in the current room. Using the live/hyper-linked text as above would seem a possible and logical address for this -- especially if you didn't denote the majority of the "hot" items with colours, underbars etc. >:...A key problem is that an increasing percentage of players >:are both unable and actively unwilling to read or type (not always >:poor education -- think foreigners as well). Whether we actually want >:to encourage such to play our games is another question. >I think its clear that those people will eventually have a MUD-ish >game of some sort that they can play. Why shouldn't it be one of >ours? Sure, we can choose to not cater to those folks, but I think it >is important to not make judgements on a game until you've used it. I'm raising two points here: 1) Making your MUD available/accessable to the illiterates of your current language/culture. 2) Making your MUD available/accessable to foreign language users, either by providing national language support, or a simplified or dictionary query-able interface for those with good language skills but poor English skills. I suspect that chasing #1 is a perilous slope into a dark and infinite pit. Chasing #2 as far as NLS'ing the game world is a massive engineering effort (can you say multi-byte characters, multi-byte srings, UNC, UTF8, variant string lengths, national-specific colour choices (red doesn't mean danger in all cultures for instance, or green "Okay")?). Chasing down #2 as far as providing a simplified interface or query-able interface seems much more possible. >I >now find it very difficult to play a MUD with just a text interface - >it is just so much, well, harder! <<Raw telnet is my preferred MUD client...> -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00070.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00072.html">Re: [MUD-Dev] Neighborhood watch</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00007.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00014.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00071"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00071"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Jul 1997, 10:23 GMT </LI> <LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 02 Jul 1997, 13:27 GMT </LI> </UL> </LI> <LI><strong><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00071" HREF="msg00071.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 04 Jul 1997, 03:57 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00014" HREF="msg00014.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 03:38 GMT <UL> <LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 06 Jul 1997, 01:18 GMT <UL> <LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 03:18 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 04:25 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>