<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Supporting RP+PG --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in5.ibm.net id 867917401.14892-1 Thu Jul 3 08:10:01 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970703090308.273A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199707021643.GAA02819#mail,pixi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Supporting RP+PG</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00058.html">Previous</a> | <a href="msg00060.html">Next</a> ] Thread: [ <a href="msg00043.html">Previous</a> | <a href="msg00063.html">Next</a> ] Index: [ <A HREF="author.html#00059">Author</A> | <A HREF="#00059">Date</A> | <A HREF="thread.html#00059">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Supporting RP+PG</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Supporting RP+PG</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Thu, 3 Jul 1997 09:07:57 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 2 Jul 1997, Huibai wrote: > [much snipping, pardon] > > Matt C:> > :> problem of the former being as you say, "How hurt is 20%? > > I figure on using the graphic bar because, as well as a player can > read the bar (guessing 50%, for example), I imagine that's how > well he knows his own body. Hmm, I suppose thats fairly reasonable.. although if you diverge from the norm (the points Adam W made on 100% being literally 1% and such), you'll need to make a point of saying so, or trying to indicate it, otherwise you could have a lot of very dead players. ;) > Adam: > : For all practical purposes, 100% health is identical to 1% health. > > Yeah, I've always hated that in standard hack'n'slash. So, we > take care of the combat modifiers for health, just not so overtly. > The player will surely notice a big slowdown in combat performance > the lower his health bar goes. Jolly good. I played on one mud which tried to do this by /increasing/ the damage you took, the more hurt you were. It was a nice idea, but not terribly well done - it was on a sort of semi-exponential scale, so you got hit once and it barely hurt, again (the same hit) and it hurt a little, again, and it hurt, again, and it REALLY hurt, and then it killed you. :) > Now, we use descriptive phrasing as far as "how's the other guy > doing?" when the player looks at a living. If there's room for any > misinterpretation from that or no knowledge imparted on the level > of his combat ability, well that's the limitation on not knowing his > body as well as your own. True - but as always, with descriptive phrases, be careful they aren't ambiguous, or vague in any way, for instance "He seems pretty beat up.", and "He's hurting quite a bit." are very unclear as to where they would be relating to each other. You could actually use a %age bar for NPCs, but throw in innacuracies based on the PCs perception, and such. > In passing, a friend mentioned to me the idea that a Mud might > be based on the axiom that players age as they progress. The > amusing twist is that 'newbies' start out stronger than the old > pros, who have only experience to go by. In other words, start > the player in the prime of the hero's life, instead of making him > build up to it. The rest of his existence is trying not to slip too > fast into obscurity when he might as well just suicide the char. > Heh. Heh. It'd be interesting to see what'd happen if you did that. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> <UL><LI><EM>From:</EM> "Huibai" <ashen#pixi,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00058.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00060.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00063.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00059"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00059"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Supporting RP+PG</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 22:03 GMT <UL> <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 03 Jul 1997, 00:54 GMT <UL> <LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:17 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 02 Jul 1997, 23:43 GMT <UL> <LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 03 Jul 1997, 16:23 GMT <UL> <LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 03 Jul 1997, 18:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jul 1997, 03:25 GMT </LI> </ul> </LI> <LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 01 Jul 1997, 14:11 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>