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<H1>Re: [MUD-Dev] Integrating PK</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Integrating PK</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Jul 1997 16:41:52 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
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<PRE>
On Tue, 1 Jul 1997 clawrenc#cup,hp.com wrote:

&gt; In &lt;199706260736.AAA27594#user1,inficad.com&gt;, on 06/26/97 
&gt;    at 08:58 AM, Adam Wiggins &lt;nightfall#user1,inficad.com&gt; said:
&gt; 
&gt; &gt;Yeah, well this is just the nature of the weapon.  Fists qualify as a
&gt; &gt;blunt object made of flesh and bone.  For the exact same reason a
&gt; &gt;club is going to be a lot more likely to KO someone than actually
&gt; &gt;kill them.
&gt; 
&gt; Its worth talking to someone who has some direct combat experience
&gt; (tho an ER tech would do as well).  To take the classic example, it is
&gt; damned difficult to hit someone on the back of the head with
&gt; &lt;whatever&gt; and knock them unconcious without killing them.  The line
&gt; between KO and DOA for head blows is extremely vague, fuzzy, and
&gt; treacherous.  

Actually knocking someone out without causing any severe injury is a task
whose difficulty is typically greatly played down. A good knock to the
head from a hefty blunt instrument is very serious, as you say - and blows
from parts of the body (which are softer, and typically carry less force
than an actual weapon) can also be likewise - it's more likely you'll
knock something out than kill it with a few unarmed blows, but it depends
entirely on where you hit - and what with.

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)


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<LI><STRONG><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] Integrating PK</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Integrating PK</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00040" HREF="msg00040.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 02 Jul 1997, 22:20 GMT
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 04 Jul 1997, 05:17 GMT
</LI>
</ul>
<LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 03:47 GMT
<UL>
<LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 15:54 GMT
</LI>
<LI><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 02 Jul 1997, 22:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 04:04 GMT
</LI>
<LI><strong><A NAME="00027" HREF="msg00027.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 02 Jul 1997, 10:33 GMT
</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 10 Jul 1997, 02:09 GMT
<UL>
<LI><strong><A NAME="00103" HREF="msg00103.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 12 Jul 1997, 16:31 GMT
</LI>
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