<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Supporting RP+PG --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in10.ibm.net id 867824960.46430-1 Wed Jul 2 06:29:20 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970702072721.128D-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9707011805.87e9@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Supporting RP+PG</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00029.html">Previous</a> | <a href="msg00031.html">Next</a> ] Thread: [ <a href="msg00010.html">Previous</a> | <a href="msg00009.html">Next</a> ] Index: [ <A HREF="author.html#00030">Author</A> | <A HREF="#00030">Date</A> | <A HREF="thread.html#00030">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Supporting RP+PG</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Supporting RP+PG</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 2 Jul 1997 07:28:53 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 1 Jul 1997, Chris Gray wrote: > [Chris L:] > :This loses the ugliness of numbers while avoiding the chancy > :interpretation of adjectives (just how hurt is "in agony" as vs > :"moaning with pain"?) Essentially you now have a percentage value. > :The problem which it chares with all the other general systems is in > :evaluating what 20% damage (or whatever) really means in game > :functionality. > > :ie given a stat at XXX level, what can and can't I do because of that > :stat? > > Well, there are going to be a few percentage levels which the game > designer has chosen to be cut-offs for certain things. E.g. 10% health > you are immobile, 50% you are slowed down significantly, etc. Just > decorate the graphics with some kind of indicators. E.g. change the > colour of the bar, or just have ticks alongside it. You could even > do it gradually - have longer marks rather than ticks, and continuously > change the colour of the bar as it passes the marks. Something tells > me I've seen something like this before... Yeah.. On a related note, I feel having "cut offs" at stark points a bad idea - rather than KOing you at say 10%, I'd rather you had a chance to be KOed at and after 10% (increasing as health goes down), and a curved fatigue effect at and after 50%, rather than a sudden thing. Hitpoints aren't continuous (truly.. but they are kinda), and are all too often used to set stark and inflexible limits which don't give different physical makeups a chance to really show their differences. :) Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00029.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00031.html">Re: [MUD-Dev] Nation of shopkeepers</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00010.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00009.html">Re: [MUD-Dev] Neighborhood watch</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00030"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00030"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01076" HREF="msg01076.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 04 Sep 1997, 11:34 GMT <UL> <LI><strong><A NAME="01091" HREF="msg01091.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:32 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00608" HREF="msg00608.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 15 Aug 1997, 18:51 GMT </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00030" HREF="msg00030.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 02 Jul 1997, 13:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Neighborhood watch</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00072" HREF="msg00072.html">Re: [MUD-Dev] Neighborhood watch</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 04 Jul 1997, 04:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 02 Jul 1997, 00:18 GMT <UL> <LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Jul 1997, 10:23 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>