<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Population container --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in2.ibm.net id 867806664.35234-1 Wed Jul 2 01:24:24 1997 CUT --> <!--X-Message-Id: 199707020121.SAA22118#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SOL.3.94.970627153251.16316E-100000#eduserv1,rug.ac.be --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Population container</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00024.html">Previous</a> | <a href="msg00026.html">Next</a> ] Thread: [ <a href="msg00089.html">Previous</a> | <a href="msg00066.html">Next</a> ] Index: [ <A HREF="author.html#00025">Author</A> | <A HREF="#00025">Date</A> | <A HREF="thread.html#00025">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Population container</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Population container</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Tue, 01 Jul 97 18:16:56 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <Pine.SOL.3.94.970627153251.16316E-100000#eduserv1,rug.ac.be>, on 06/27/97 at 07:57 PM, Wout Mertens <Wout.Mertens#rug,ac.be> said: >On Tue, 24 Jun 1997 clawrenc#cup,hp.com wrote: >> In <Pine.SOL.3.94.970619203725.20110E-100000#eduserv1,rug.ac.be>, on >> 06/19/97 >> at 08:39 PM, Wout Mertens <Wout.Mertens#rug,ac.be> said: >> >> >What is it? Well, you take a kind of monster that you want to >> >populate a zone with. Now make a population model, something like >> >Fibonacci's row or so (rabbits!), and update the model every once in >> >a while. Now, if a player is about, and he 'spots' one (or more) of >> >the population, decrease you population by one (or more) and make the >> >appropriate monster appear. >> >> >This way, you can have zillions of flies, musquito's, dwarfs, etc >> >etc, you could even describe the critters from the container (some >> >dwarfs are lurking about) (tho I think that's a bit farfetched), and >> >all with virtually no memory or cpu overhead. >> >> A good idea. Problem: >> >> Bubba does a speed run thru the zone and manages to "see" every >> single mosquito (he's exceptionally shard sighted). You container is >> empty and you have lots of live, animated mosquito objects. > >I think Firebrand kinda gave a solution to that one: His grouping >container doesn't instantiate objects until very close inspection. >Otherwise, it just gives a group desc with special descs for people >you know. Okay, Bubba does his seep run while wearing his Goggles Of Incredibly Detailed Eyesight... (ie I'm taking a deliberate extreme here) >Now, if Bubba happens to be affected by >Flaming_Torch_Of_Musquito_Killing_Area_Spell, then the zillion of >critters will have to be decimated in hitpoints and a large number >killed. But that was very predictable and the same problem would have >arisen were you to have the actual 1 zillion objects. Precisely. Instantiating and then killing 1 kazott of insects is not going to be fun on your server. Short circuiting is needed. >This can, of course, be rectified by letting the population model >handle the killings, and the spell would have to be redesigned a bit >to do that. Which is not too great, but then again letting loose 1 >zillion musquito's and allowing people to hurt them all isn't >either... Bingo...the mosquito union lawyers are already on the phone with an discrimination suit. >> You also need a way of folding the "dead" (ie unseen) objects back >> into the container at some point. The problem is guaranteeing that >> that folding is not detectable by players: >> >> > l >> You are in a corridor that runs east west. >> There is a T-Rexx here. >> > w >> You are at the end of a corridor that runs east west. >> The only exit is to the east. >> > e >> You are in a corridor that runs east west. >> There is a T-Rexx here. >> The T-Rexx leaves west. >> > wait a really long time. >> > w >> ...no T-Rexx... >Well, the only feasible solution to both problems seems to me: Allow >only a certain number of instances max. to run loose in the area >controlled by the population container. It would involve a slight >redefinition: The population container is a virtual container, that >contains both the real and virtual ('real' meaning virtual to us, of >course. This is getting philosophical :)) instances of the >population, and the model is calculating the numbers. I prefer something like: If a mobile has travelled a minimum of X unique rooms, during which time he has had available a minumim of Y alternate routes (ie different exits from a given room), and if during that time he has not passed or encountered any objects which either queried any of his methods, or redirected his IO (ie outgoing descriptions, entrance/exit strings etc), then that object can be de-instantiated. >Which leaves me to think that maybe it should be called Population >Model and not Container... Or how a clever idea turns into a standard >solution :) >Ah well, it's not as if I'm not used it on this list :) You put up the targets and we'll do our best to shoot them down or paint them a different colour. Heck you guys have sandblasted enough of my own already. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Population container</A></strong> <ul compact><li><em>From:</em> Wout Mertens <Wout.Mertens#rug,ac.be></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00024.html">Re: [MUD-Dev] Population container</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00026.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00089.html">Re: [MUD-Dev] Population container</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00066.html">Re: [MUD-Dev] Population container</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00025"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00025"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] A simple political/social system?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00088" HREF="msg00088.html">Re: [MUD-Dev] A simple political/social system?</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 04:32 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00024" HREF="msg00024.html">Re: [MUD-Dev] Population container</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 08:17 GMT <UL> <LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] Population container</A></strong>, Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 07 Jul 1997, 05:21 GMT <UL> <LI><strong><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev] Population container</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 04:38 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Population container</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 08:24 GMT <UL> <LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Population container</A></strong>, Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Thu 03 Jul 1997, 22:31 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 08:16 GMT <UL> <LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Thu 17 Jul 1997, 07:05 GMT <UL> <LI><strong><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 18 Jul 1997, 07:56 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>