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<H1>Re: [MUD-Dev]  Supporting RP+PG</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Supporting RP+PG</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 1 Jul 1997 15:52:57 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
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<PRE>
On Mon, 30 Jun 1997 clawrenc#cup,hp.com wrote:

&gt; In &lt;199706230514.TAA02643#mail,pixi.com&gt;, on 06/22/97 
&gt;    at 10:21 PM, "Huibai" &lt;ashen#pixi,com&gt; said:
&gt; 
&gt; &gt;- hiding all statistics. (HP,skills,levels,etc.)
&gt; &gt;  health is a graphic % bar.  they've got no idea
&gt; &gt;  what their absolute points are, only how hurt
&gt; &gt;  out of the whole.
&gt; 
&gt; This loses the ugliness of numbers while avoiding the chancy
&gt; interpretation of adjectives (just how hurt is "in agony" as vs
&gt; "moaning with pain"?)  Essentially you now have a percentage value. 
&gt; The problem which it chares with all the other general systems is in
&gt; evaluating what 20% damage (or whatever) really means in game
&gt; functionality.  

There are merits to both the %age, and descriptive systems, the main
problem of the former being as you say, "How hurt is 20%? Is 100% hurt
dead? What about 99%?", and with the latter "Ok, I'm in agony, how hurt is
that?". Of course, you'll get some chance to compare descriptors the
longer you survive - if they're reasonable done (ie made to sound a bit
more drastic at each step, on average), you'll soon get the point, plus
the worry of "Am I nearly finished?", until it's confirmed one way or
another. I actually like that. :)
 
&gt; ie given a stat at XXX level, what can and can't I do because of that
&gt; stat?

Yup. I have no idea how you can do stats/skills without showing numbers,
and without using descriptors (ie "Moderately skilled") though.
 
&gt; -- 
&gt; J C Lawrence                           Internet: claw#null,net
&gt; (Contractor)                           Internet: coder#ibm,net
&gt; ---------------(*)               Internet: clawrenc#cup,hp.com
&gt; ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
&gt; 
&gt; 


Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)



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<li><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] not about pk anymore</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 13 Jul 1997, 20:21 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 14 Jul 1997, 04:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] not about pk anymore</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 30 Jul 1997, 07:04 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00093" HREF="msg00093.html">[MUD-Dev] Integrating PK</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Thu 10 Jul 1997, 11:16 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 21:53 GMT
<UL>
<LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 15:29 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 22:03 GMT
<UL>
<LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 03 Jul 1997, 00:54 GMT
<UL>
<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</UL></BLOCKQUOTE>

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