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<H1>Re: [MUD-Dev] Nation of shopkeepers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Nation of shopkeepers</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Tue, 1 Jul 1997 15:52:21 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
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<PRE>
On Mon, 30 Jun 1997, Martin Keegan wrote:
> There've been many interesting attempts to provide muds with fully
> functioning (even 'player-run' ;) ) economies. It's quite easy to
> implement player-owned shops. Slightly harder is coding player-run shops.
But, as always, this is really a non-issue. It's possible to code
literally anything you want (even if it ends up horribly hacked) - the
only barrier is the "Hangon, why bother thinking this through if it's
going to be soo hard?" trail of thought. ;)
> Note that I said "coding"; actually implementing player-run shops would
> appear to me to be extremely difficult - because giving players incentives
> to sit around behind a counter all day rather than go out and adventure
> would appear to be impossible. This same problem, of no-one being
> interested in the more menial jobs in a mud economy, would seem to stymie
> any decent attempt at a player-run economy, which is a pity.
>
> Does anyone have a solution to this?
Not a complete one, as of yet. A few thoughts along the subject:
Players do not have to tend the counter all the time; let them hire an
assisstant, but make the assisstant subtract from profits (obviously -
wages), to give them incentive to serve instead of the assisstant, whom
could also be rather unreliable, in a number of ways. It's fun to "play
shop" for a little while every other day or so, but boring to do it for a
couple of hours each day.
More menial stuff is different, and actually harder to sort out I think..
say, fishing, smithing, and lower down stuff (street sweeping?).
The first two actually produce a product, and can have interesting twists,
the latter? Nothing I can see. :)
> Mk
>
> P.S. An exception might be running a pub :)
Hah!
Of course, creating a "supply and demand" cycle that puts pressure on
players to do menial things might work - for instance, if the inn cannot
produce food without someone giving them raw fish, fresh meat etc..
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Supporting RP+PG</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 03 Jul 1997, 16:23 GMT
<UL>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 03 Jul 1997, 18:31 GMT
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</UL>
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<LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 04 Jul 1997, 03:25 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>,
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Tue 01 Jul 1997, 14:11 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 21:53 GMT
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 22:05 GMT
<UL>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 14:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00094" HREF="msg00094.html">[MUD-Dev] Nation of shopkeepers</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 11 Jul 1997, 09:58 GMT
<UL>
<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] Nation of shopkeepers</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 11 Jul 1997, 12:13 GMT
</LI>
</UL>
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</UL>
</LI>
</UL></BLOCKQUOTE>
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