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<H1>Re: [MUD-Dev]  Git out the boar spear, Martha!</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Git out the boar spear, Martha!</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 30 Jun 1997 20:33:18 -0400</LI>
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<PRE>
&gt; From: clawrenc#cup,hp.com
&gt; Subject: [MUD-Dev]  Git out the boar spear, Martha!
&gt;    at 12:56 PM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; 
&gt; &gt;The thread(s) upon hunger/food/nutrition a short while ago were very
&gt; &gt;popular and quite highly contested - I'd like to raise another issue
&gt; &gt;of that - the gathering of food, and specifically, implementation of
&gt; &gt;some way to hunt.
&gt; 
&gt; For this area I fall into the grunt player camp.  I expect my
&gt; cahracter, outside of unsusual circumsatances (forced march across a
&gt; desert etc), to take care of his own nutrition without requiring my
&gt; attention or direct involvement as player.  Possibly this is because I
&gt; try and handle feeding my own body in much the same manner -- utterly
&gt; ignorable automaticities.  Eating is a bother and an unfortunately
&gt; necessary waste of time.  (Conveniently ignoring my own gourmand
&gt; tendencies which I see as entirely seperate -- eating for pleasure as
&gt; vs nutrition which I can't see translating into a text MUD well at
&gt; all)

I think this may well fall into theme.  It may be convenient to
assume ALL characters can hunt if your game world is primitive/historic.  
If you do a modern/future theme, this skill may be more unusual and 
having it as a survival skill might make a game difference.

Hunting down parts for the food replicator...hmm

&gt; 
&gt; &gt;I intend to allow the eating of corpses (of courpse, most players
&gt; &gt;will have to cut them up into suitable food pieces and/or cook them
&gt; &gt;first.. only trolls and orcs will be able to chow down on a freshly
&gt; &gt;dead body with no chance of being ill). 
&gt; 
&gt; That "chance of being ill" piece is interesting.  Why should a
&gt; character get ill from eating a freshly killed carcass?  Parasites? 
&gt; There are amazingly few that can survive a human digestional system
&gt; long enough to be real bother.
&gt;

I not sure.  Maybe I'm misinformed.  I thought there was good reason
to drain the blood from that boar before eating.  I also remember 
something about people having digestive reactions to horse blood.
Perhaps certain creatures require special preparation, like Fugoo.
 
&gt; There is considerable evidence (I find supportable) that Homo Sapiens
&gt; is by nature a cursorial hunter.  What is a cursorial hunter I hear
&gt; you cry in bewilderment?  Very simple:  A cursorial hunter is a hunter
&gt; which hunts its prey by running (jogging actually) it into the ground. 
 
I spend much of my time hunting down my cursor. :)

&gt; 
&gt; Several "primitive" tribes continue to hunt this way to this day.  
&gt;
 
There may be some modern anecdotal evidence to support this.  
Did you ever see a pack of children hunt down an ice-cream truck?


JL


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Git out the boar spear, Martha!</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01444" HREF="msg01444.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 11:05 GMT
<UL>
<LI><strong><A NAME="01459" HREF="msg01459.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 24 Jun 1997, 00:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01610" HREF="msg01610.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 03:47 GMT
<UL>
<LI><strong><A NAME="01613" HREF="msg01613.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 04:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01622" HREF="msg01622.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 07:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01424" HREF="msg01424.html">Re: [MUD-Dev] common server design</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Jun 1997, 01:02 GMT
<UL>
<LI><strong><A NAME="01445" HREF="msg01445.html">Re: [MUD-Dev] common server design</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 11:32 GMT
<UL>
<LI><strong><A NAME="01616" HREF="msg01616.html">Re: [MUD-Dev] common server design</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:55 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01472" HREF="msg01472.html">Re: [MUD-Dev] common server design</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 24 Jun 1997, 13:03 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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