<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] common server design --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in3.ibm.net id 867717485.88398-1 Tue Jul 1 00:38:05 1997 CUT --> <!--X-Message-Id: 199707010035.RAA17512#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 33B032DA.B9117C8#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] common server design</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01620.html">Previous</a> | <a href="msg01622.html">Next</a> ] Thread: [ <a href="msg01478.html">Previous</a> | <a href="msg01509.html">Next</a> ] Index: [ <A HREF="author.html#01621">Author</A> | <A HREF="#01621">Date</A> | <A HREF="thread.html#01621">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] common server design</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] common server design</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 30 Jun 97 17:24:38 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg01478.html">33B032DA.B9117C8#darklock,com</A>>, on 06/24/97 at 09:54 PM, Caliban Tiresias Darklock <caliban#darklock,com> said: >Chris Gray wrote: >> >> [Caliban:] >> Doing that stuff while ignoring what the server is like is bound to run >> into troubles. >That viewpoint basically hammers a fundamental theory of >object-oriented programming, which is that no part of the program >should rely upon any knowledge or assumptions regarding the rest of the >program. Which is where I arrived at the base rule for my server (long before I had any idea of what OO was): Any feature must be able to be programmable on any object without requiring code access or changes to any other object in the game. <<Not advancing the thread a whole lot here, but hey, I only have 173 messages left to be caught up with the list.>> <<<Before any of you get antsy, I review every message as soon as it hits the list, while it is being broadcast. (I'm not paranoid enough to review it before its broadcast -- I trust you'se guys) However, Actually replying to messages can and does get delayed a whole bunch...as in now.>>> >> :I often see a sentiment expressed on this list... >> >> The fact that someone doesn't intend to be totally driven by the demands >> of "users" doesn't mean that person isn't interested in what users and >> other implementors have to say. Quite the contrary, I would say. >I usually see that sentiment expressed when someone says "I don't >like the way you did that and I would rather see it done differently". >(Of course, if the disagreement is expressed by saying "That sucks, >you moron, do this instead", then I can see a little outrage being >perfectly appropriate.) When someone says they don't like what you're >doing, particularly if they have a well-reasoned and logical >alternative, it generally indicates at least the *possibility* that >you really are doing it wrong. This suggests that there is a "right" camp and a "wrong" -- dangerous assumptions in this game. Heck, DIKU can be profitably held up as a prime example of greviously bad design and general all round excellant example of how NOT to do things -- yet, it runs, and can certainly be defined as "working", even if you may think non-optimally. For me the real question is "better or worse?" and then defining what the scale being measured is, and whether that scale is applicable to what I want to do. A recently commonly discussed scale is "Better or worse for RP." I generally don't value that scale for game design and so largely devalue those measurements as incidental or unimportant. Comparitively however I value the "Better or worse for player combat" scale a lot more. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01478" HREF="msg01478.html">Re: [MUD-Dev] common server design</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01620.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01622.html">Re: [MUD-Dev] Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01478.html">Re: [MUD-Dev] common server design</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01509.html">Re: [MUD-Dev] common server design</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01621"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01621"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] common server design</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01445" HREF="msg01445.html">Re: [MUD-Dev] common server design</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 11:32 GMT <UL> <LI><strong><A NAME="01616" HREF="msg01616.html">Re: [MUD-Dev] common server design</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="01472" HREF="msg01472.html">Re: [MUD-Dev] common server design</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 24 Jun 1997, 13:03 GMT <UL> <LI><strong><A NAME="01478" HREF="msg01478.html">Re: [MUD-Dev] common server design</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 25 Jun 1997, 03:48 GMT <UL> <LI><strong><A NAME="01621" HREF="msg01621.html">Re: [MUD-Dev] common server design</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 07:38 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01509" HREF="msg01509.html">Re: [MUD-Dev] common server design</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Jun 1997, 09:00 GMT <UL> <LI><strong><A NAME="01521" HREF="msg01521.html">Re: [MUD-Dev] common server design</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 26 Jun 1997, 13:57 GMT </LI> <LI><strong><A NAME="01530" HREF="msg01530.html">Re: [MUD-Dev] common server design</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 26 Jun 1997, 16:09 GMT </LI> <LI><strong><A NAME="01533" HREF="msg01533.html">noise</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 26 Jun 1997, 16:49 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>