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<H1>Nation of shopkeepers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Nation of shopkeepers</LI>
<LI><em>From</em>: Martin Keegan &lt;<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 30 Jun 1997 22:33:44 +0100 (BST)</LI>
<LI><em>Reply-To</em>: Martin Keegan &lt;<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>&gt;</LI>
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<PRE>

There've been many interesting attempts to provide muds with fully
functioning (even 'player-run' ;) ) economies. It's quite easy to
implement player-owned shops. Slightly harder is coding player-run shops.

Note that I said "coding"; actually implementing player-run shops would
appear to me to be extremely difficult - because giving players incentives
to sit around behind a counter all day rather than go out and adventure
would appear to be impossible. This same problem, of no-one being
interested in the more menial jobs in a mud economy, would seem to stymie
any decent attempt at a player-run economy, which is a pity.

Does anyone have a solution to this?

Mk

P.S. An exception might be running a pub :)




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<li><strong><A NAME="01632" HREF="msg01632.html">Re: [MUD-Dev]  Nation of shopkeepers</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01630" HREF="msg01630.html">Re: [MUD-Dev] A simple political/social system?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 11:35 GMT
<LI><strong><A NAME="01629" HREF="msg01629.html">Re: [MUD-Dev]  Nation of shopkeepers</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 01 Jul 1997, 11:35 GMT
<UL>
<LI><strong><A NAME="01631" HREF="msg01631.html">Re: [MUD-Dev]  Nation of shopkeepers</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 01 Jul 1997, 12:28 GMT
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<LI><strong><A NAME="01615" HREF="msg01615.html">Nation of shopkeepers</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Tue 01 Jul 1997, 04:34 GMT
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<LI><strong><A NAME="01632" HREF="msg01632.html">Re: [MUD-Dev]  Nation of shopkeepers</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Tue 01 Jul 1997, 13:23 GMT
</LI>
</UL>
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<LI><strong><A NAME="01614" HREF="msg01614.html">[MUD-Dev]  The Difference between..</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 01 Jul 1997, 04:26 GMT
<LI><strong><A NAME="01602" HREF="msg01602.html">Additions to sensory planes</A></strong>, 
Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Tue 01 Jul 1997, 01:47 GMT
<LI><strong><A NAME="01601" HREF="msg01601.html">Senses &amp; geographical events</A></strong>, 
Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Tue 01 Jul 1997, 01:20 GMT
</UL></BLOCKQUOTE>

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