1997Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev]  Levels and XP -->
<!--X-From-R13: @nguna Kbfcr <lbfcrNunjnvv.rqh> -->
<!--X-Date: from fabius.globecomm.net [207.51.48.6] by in2.ibm.net id 867473000.51266&#45;1 Sat Jun 28 04:43:20 1997 CUT -->
<!--X-Message-Id: Pine.GSO.3.95q.970627183430.16440B&#45;100000@uhunix2 -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199706280328.RAA04325#mail,pixi.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev]  Levels and XP</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:yospe#hawaii,edu">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01566.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01568.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg01563.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01574.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01567">Author</A>
&nbsp;|&nbsp;<A HREF="#01567">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01567">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev]  Levels and XP</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Levels and XP</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Fri, 27 Jun 1997 18:42:56 -1000</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Fri, 27 Jun 1997, Huibai wrote:

:
:: Martin Keegan spake:
:: Moreoever, the muds with N classes/races (where N is large)
:: tend to have very bland systems, where class/race is just a
:: stat modifier instead of permeating one's existence within the mud.

:I have decided that 7 races each with 3 classes is plenty (though
:3 of the races have 2 classes only).  Anything more, and I would
:run completely out of _good_ ideas on what their distinctions are.

This really depends on the setting. I have a dozen races so far, and will
likely have more before I run out of cool ideas. (No classes...) Then
again... the first four were the least creative, and they included an
avian species with a complex biotechnology, an intricate flowing language,
an elaborately constructed homeworld with a massive continent of craggy
peaks poking out of an oft-deadly and always gorgeous sea of forest, a
reptilian looking spongy amphibious species that had a cellular structure
more fungoid than animal, a non-centralized nervous system, an ancient and
tradition steeped academic society (and a bitter racial secret, complete
with evidence in a distant galaxy), and a mamalian hunter/predator
species, also with a complete and detailed culture, and detailed reversed
knee motion mechanics. (Bounding, the need for a  running start when
jumping...) The later species are far more diverse (oh, yeah, there were
humans in the first batch.) which probably stems from the lack of
humanoids.

:: IMO, if you're going to have distinct, strongly differentiated
:: groupings of players, the choices between them should not
:: be presented at creation time, but be presented as career
:: moves during gameplay.

:Each of the above has its own player object. (i.e. there are total
:a possible 18 different player types running around, plus 1 RPC
:soul and a godsoul - which is a highest-trust RPC).  Each player
:type has his own command set, though naturally a large fraction
:is common to all of races and classes.  You're simply limited to
:what commands are in that body - which is a lot better than
:making race and class a flag in one common player body, IMO.
:The most vague of differences is listed upon choosing, although
:a more detailed mention can be found in offline player help files.
:Otherwise, players may choose another type upon death. :) Um,
:they may help the gods determine their reincarnation, that is ;)

I'm evil... I tied commands to the Character, not the body... but the body
will often attempt a command from its mind and fail. Flying, while
attemptable, is not much fun without wings.
   __    _   __  _   _   ,  ,  , ,  
  /_  / / ) /_  /_) / ) /| /| / /\            First Light of a Nova Dawn
 /   / / \ /_  /_) / \ /-|/ |/ /_/            Final Night of a World Gone
Nathan F. Yospe - University of Hawaii Dept of Physics - yospe#hawaii,edu


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="01563" HREF="msg01563.html">Re: [MUD-Dev]  Levels and XP</A></STRONG>
<UL><LI><EM>From:</EM> "Huibai" &lt;ashen#pixi,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01566.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01568.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01563.html">Re: [MUD-Dev]  Levels and XP</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01574.html">Re: [MUD-Dev]  Levels and XP</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01567"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01567"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01608" HREF="msg01608.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 01 Jul 1997, 03:29 GMT
<UL>
<LI><strong><A NAME="01612" HREF="msg01612.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 04:06 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="01620" HREF="msg01620.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 01 Jul 1997, 06:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01563" HREF="msg01563.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Sat 28 Jun 1997, 10:28 GMT
<UL>
<LI><strong><A NAME="01567" HREF="msg01567.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 28 Jun 1997, 11:43 GMT
</LI>
<LI><strong><A NAME="01574" HREF="msg01574.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 28 Jun 1997, 16:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01559" HREF="msg01559.html">Neighborhood watch</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 28 Jun 1997, 00:00 GMT
<UL>
<LI><strong><A NAME="01588" HREF="msg01588.html">Re: [MUD-Dev]  Neighborhood watch</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 30 Jun 1997, 05:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01550" HREF="msg01550.html">try it out!</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 13:04 GMT
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>