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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Fri, 27 Jun 97 13:39:43 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01416.html">Pine.GSO.3.95q.970621211819.4326B-100000@uhunix2</A>&gt;, on 06/22/97 
   at 11:07 AM, Nathan Yospe &lt;yospe#hawaii,edu&gt; said:

&gt;On Sat, 21 Jun 1997, Caliban Tiresias Darklock wrote:

&gt;:On Fri, 20 Jun 1997 19:13:08 PST8PDT, "Jon A. Lambert"
&gt;:&lt;jlsysinc#ix,netcom.com&gt; wrote:

&gt;:Direct editing of a text file loaded directly by the MUD is a bad idea.
&gt;:People make too many mistakes. The actual MUD configuration file should
&gt;:be machine written if possible, to avoid problems. I do see some great
&gt;:advantages to having the configuration human-readable and human-editable
&gt;:if necessary, but I think it's a problem to require the builder to edit
&gt;:this file directly every time.

&gt;Agreed. Make it editable, readable, and sensical... but DON'T make it
&gt;normal to do it that way.

Given a client which automagically D/L's the file in the background
and allows structured editing of the file locally, prior to automatic
uploading of the finished version (cf Emacs and Ange-FTP), I see
little difference.

&gt;:	For each checkbox,
&gt;:		Is the exit checked?
&gt;:			Yes: Is there an exit there?
&gt;:				Yes: Leave it alone.
&gt;:				No: Make an exit.
&gt;:			No: Is there an exit there?
&gt;:				Yes: Destroy the exit.
&gt;:				No: Continue.

&gt;:However, this could be just as easily done with a command like

&gt;:	setexits &lt;&lt;n|s|e|w|u|d|ne|nw|se|sw&gt;[=name]&gt;[...]

Counter: I've changed my exits model enough that anything of this
nature would have been difficult to stick to, and would be difficult
to map to now.  Currently I support two disperate exit models:  exits
as objects in the current room, and exits as verbs bound to the
current room (variation: occassionally exits as verbs bound to the
player character object).  The next problem of course is that I
stylisitically encourage contextual exits ("door", "bar", "street"
etc), as vs the compass directions (and pleasantly tend to place the
compass directions as leading to things you don't want to go towards).

This is not to say its impossible, just that the model needs extensive
adapting.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="01566" HREF="msg01566.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="01416" HREF="msg01416.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> Nathan Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01403" HREF="msg01403.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 21 Jun 1997, 16:41 GMT
</LI>
<LI><strong><A NAME="01412" HREF="msg01412.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 22 Jun 1997, 04:53 GMT
<UL>
<LI><strong><A NAME="01416" HREF="msg01416.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 22 Jun 1997, 14:37 GMT
<UL>
<LI><strong><A NAME="01436" HREF="msg01436.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 06:11 GMT
</LI>
<LI><strong><A NAME="01562" HREF="msg01562.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 28 Jun 1997, 03:56 GMT
<UL>
<LI><strong><A NAME="01566" HREF="msg01566.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 28 Jun 1997, 11:28 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01419" HREF="msg01419.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sun 22 Jun 1997, 17:32 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01415" HREF="msg01415.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 22 Jun 1997, 13:49 GMT
<UL>
<LI><strong><A NAME="01456" HREF="msg01456.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 23 Jun 1997, 22:56 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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