1997Q2/
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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Thu, 26 Jun 1997 08:23:31 GMT</LI>
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<PRE>
On Wed, 25 Jun 1997 21:46:32 PST8PDT, "Jon A. Lambert"
&lt;jlsysinc#ix,netcom.com&gt; wrote:

&gt;&gt; From: Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;
&gt;&gt;  
&gt;&gt; The level-based system 
&gt;&gt; carries with it the associated idea that if a person is class X and 
&gt;&gt; level Y, that's all you need to save -- class and level will determine 
&gt;&gt; his abilities just fine.
&gt;
&gt;[snipped rest of levels discussion]
&gt;
&gt;I'm a big fan of levels.  The problem with me using the term is that 
&gt;it contains all of the assumptions you made.  But my representation, 
&gt;use and effects on the game-play are completely different than what
&gt;is assumed.  I just can't think of a better terminology for it.

It sounds to me like you're actually using levels in combination with
some other elements, rather than JUST levels as I was discussing.
Perhaps I should have called it:

	Pure levels in the absence of any and all other information 
	pertaining to the skills and abilities of the character 

Somehow, I don't find the idea of typing that repeatedly very appealing.

I *did* say there was an infinite middle ground, which is apparently
where you are. Somewhere between 'famous potatoes' and 'live free or
die', the truth lies.

-+[caliban#darklock,com]+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
 I am here to grind your eyes harder into the miasmic bile of life; to 
 show you the truth and the beauty in the whisper of steel on silk and 
 the crimson scent of blood as it rises to meet the caress of a blade. 
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+[<A  HREF="http://www.darklock.com/]+-">http://www.darklock.com/]+-</A>

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<LI><STRONG><A NAME="01514" HREF="msg01514.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01438" HREF="msg01438.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 06:44 GMT
</LI>
</ul>
<LI><strong><A NAME="01441" HREF="msg01441.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Jun 1997, 10:31 GMT
</LI>
<LI><strong><A NAME="01467" HREF="msg01467.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 24 Jun 1997, 08:28 GMT
</LI>
<LI><strong><A NAME="01514" HREF="msg01514.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 11:10 GMT
<UL>
<LI><strong><A NAME="01527" HREF="msg01527.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 26 Jun 1997, 15:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01547" HREF="msg01547.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 13:04 GMT
</LI>
<LI><strong><A NAME="01548" HREF="msg01548.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 27 Jun 1997, 13:04 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01234" HREF="msg01234.html">a definition of role-playing</A></strong>, 
Travis S Casey <a href="mailto:casey#nu,cs.fsu.edu">casey#nu,cs.fsu.edu</a>, Fri 06 Jun 1997, 20:12 GMT
<LI><strong><A NAME="01230" HREF="msg01230.html">web archive for MUD Design List ?</A></strong>, 
Dmitri Kondratiev <a href="mailto:dima#paragraph,com">dima#paragraph,com</a>, Fri 06 Jun 1997, 17:02 GMT
</LI>
</UL></BLOCKQUOTE>

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