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<H1>Re: [MUD-Dev] Life</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Life</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 24 Jun 97 16:30:30 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01355.html">Pine.GSO.3.96.970619110152.16341D-100000@dryslwyn</A>&gt;, on 06/19/97 
   at 08:35 PM, Martin Keegan &lt;martin#cam,sri.com&gt; said:

&gt;On Wed, 18 Jun 1997 clawrenc#cup,hp.com wrote:

&gt;&gt;   Bubba of house X got special object Y.
&gt;&gt; 
&gt;&gt;   Therefore it is reasonable for Boffo of house X to later have 
&gt;&gt;     Y despite being a newbie.
&gt;&gt; 
&gt;&gt; How about abilities gamed by players?  Did they cross reflect to other
&gt;&gt; members of the house?  I can also see this forming the basis of more
&gt;&gt; interesting clan and political battles.  

&gt;YES! The clan stuff gets interesting. Running more than one house
&gt;will be disallowed, but if a house takes a newbie under its wing, and
&gt;the newbie starts to grow strong, he may eventually take over the
&gt;house when its original player leaves.

I can also see a lot of interest value if you allow houses to recruit
other players to be members of their house.  You then, by extension,
almost get the concept of a house as clan, with player characters as
actively sought after and even contested resource for houses.

This also opens the interesting spectre of a player character being a
member of two houses, or even an honourary member of non-primary
houses.  Add small doses of treachery, treason, and betrayal
(guaranteed with human players, but also easy to stir up) and you have
the beginnings of a real political system.

&gt;&gt;   "I may die now, but I do so for for my House, and they shall
&gt;&gt; benefit!"
&gt;&gt; 
&gt;&gt;   "All for the glory of house Agueface!"
&gt;&gt;
&gt;&gt;   "Kill the Keegans!"
&gt;&gt; 
&gt;&gt;   "House Burp and House Grunt have joined forces against House Gas."

&gt;You've got the picture. BTW, Kill the Keegans was actually the name
&gt;of a VB game written in 1994 by someone who didn't like me much. 

Yup.  I played it back when my then SO (she of the very short
downtime) ran a Windows hawking BBS.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="01540" HREF="msg01540.html">Re: [MUD-Dev] Life</A></strong>
<ul compact><li><em>From:</em> Martin Keegan &lt;martin#cam,sri.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Life</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01341" HREF="msg01341.html">Re: [MUD-Dev] Life</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 18 Jun 1997, 11:18 GMT
<UL>
<LI><strong><A NAME="01480" HREF="msg01480.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 25 Jun 1997, 06:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01345" HREF="msg01345.html">[MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 19 Jun 1997, 00:45 GMT
<UL>
<LI><strong><A NAME="01355" HREF="msg01355.html">Re: [MUD-Dev] Life</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Thu 19 Jun 1997, 17:16 GMT
<UL>
<LI><strong><A NAME="01482" HREF="msg01482.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 25 Jun 1997, 06:37 GMT
<UL>
<LI><strong><A NAME="01540" HREF="msg01540.html">Re: [MUD-Dev] Life</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 00:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00983" HREF="msg00983.html">Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 01 Jan 1970, 13:47 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00957" HREF="msg00957.html">Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 31 May 1997, 00:04 GMT
</LI>
<LI><strong><A NAME="00988" HREF="msg00988.html">Re: [MUD-Dev]  Spoken Languages &amp; Food [was RP thesis...]</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 31 May 1997, 14:04 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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