1997Q2/
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<H1>Re: [MUD-Dev]  Supporting RP+PG</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Supporting RP+PG</LI>
<LI><em>From</em>: "Huibai" &lt;<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 22 Jun 1997 19:20:42 -1000</LI>
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<PRE>

Thanks Caliban and Jeff for your comments.
Here are my plans already:

- hiding all statistics. (HP,skills,levels,etc.)
  health is a graphic % bar.  they've got no idea
  what their absolute points are, only how hurt
  out of the whole.
- therefore no players should notice advancement,
  which is incredibly minor anyway (2-3 hp).  with
  stats less on their mind, hopefully they turn their
  play attention to:
- political system (nobles/leaders have power to
  influence the builders of their areas to make
  at least cosmetic changes.
- games within the mud.  there is a computer-
  controlled hexapawn player, plus a chessboard
  for player games, plus a couple other intellect
  games (ACRO-nym) for groups.
- quests are not required for anything, but they
  will add to player abilities (improve language
  skills, increase popularity with NPcharacters).
- since all-out RPers can hop into bodies, i'll
  encourage them to deal with 'assholes' in-theme

:&gt;In bars and taverns, however, all race languages are 100% 

perhaps I'll limit this only to the game rooms, then, leaving
bars and taverns for casual conversation with normal langs.

ambitious, yes - I want to see it work.  if it doesn't, it 
doesn't, but I've got to try again...
-john

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<li><strong><A NAME="01617" HREF="msg01617.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Rumours</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01537" HREF="msg01537.html">Re: [MUD-Dev] Rumours</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 26 Jun 1997, 22:00 GMT
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<LI><strong><A NAME="01508" HREF="msg01508.html">Levels and XP</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 26 Jun 1997, 08:43 GMT
<UL>
<LI><strong><A NAME="01552" HREF="msg01552.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 19:38 GMT
<UL>
<LI><strong><A NAME="01570" HREF="msg01570.html">Re: [MUD-Dev]  Levels and XP</A></strong>, 
Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 28 Jun 1997, 15:00 GMT
</LI>
</UL>
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</UL>
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<LI><strong><A NAME="01449" HREF="msg01449.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 23 Jun 1997, 12:15 GMT
<UL>
<LI><strong><A NAME="01455" HREF="msg01455.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 23 Jun 1997, 22:23 GMT
</LI>
<LI><strong><A NAME="01617" HREF="msg01617.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 05:59 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01628" HREF="msg01628.html">Re: [MUD-Dev]  Supporting RP+PG</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 01 Jul 1997, 11:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01435" HREF="msg01435.html">Neighborhoods (was room-based v coord-based)</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Mon 23 Jun 1997, 05:38 GMT
</UL></BLOCKQUOTE>

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