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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 22 Jun 1997 21:52:50 -0700</LI>
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<PRE>
At 09:36 PM 6/22/97 PST8PDT, Adam wrote wrote:
&gt;[Jeff K:]
&gt;&gt; At 11:10 AM 6/22/97 PST8PDT, Adam Wiggins wrote:
&gt;&gt; &gt;Still not my point.  The point is that players can *know*, from the start,
&gt;&gt; &gt;all the (set) rules which govern the world.  Players can't look at the
&gt;&gt; &gt;source code for the mud (usually).  This is the difference to which I
&gt;&gt; &gt;refer.
&gt;&gt; &gt;If you mean rules that the DM just pulls out of their ass, then this isn't
&gt;&gt; &gt;a rule at all.  More below.
&gt;&gt; 
&gt;&gt; I think we just defined the difference between a Roleplayer and a
Ruleplayer.
&gt;
&gt;Ah, okay.  This is what my ex refered to as the 'bullshit session' syndrome.
&gt;If you are just making things up as you go along with no particular rhyme
&gt;or reason, why pretend to be playing a 'game' with any fixed rules at all?


This is Plato's method of argument and was just as fallacious when he used it.
Take you opponents comment and restate in extremes that make it look silly
or far out.

There are a WIDE range of play styles between strict ruleplayer "if it
ain't int the book it don't happen" and diceless ruleless play (whichI have
played, but not often.)

JKK

&gt;You're writing a story to which many people contribute, which is perfectly
&gt;fine.  I've role-played like this before; but we didn't even bother with
&gt;pretenses like rulebooks, dice, or tables full of saving throws.  
&gt;The advantage, IMO, to a computer being 'in charge' of a role-playing game,
&gt;is that it can know and handle a set of 'rules' for a world so complex
&gt;as to be completely unmanagable by any human (certainly not in realtime).
&gt;More importantly, players never have to know exactly what those rules
&gt;are, although they will likely become quite familiar with the manifestations
&gt;of those rules.
&gt;
&gt;
&gt;


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<LI><STRONG><A NAME="01432" HREF="msg01432.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01411" HREF="msg01411.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 22 Jun 1997, 04:29 GMT
<UL>
<LI><strong><A NAME="01420" HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sun 22 Jun 1997, 17:44 GMT
<UL>
<LI><strong><A NAME="01432" HREF="msg01432.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:40 GMT
<LI><strong><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 10:43 GMT
<LI><strong><A NAME="01447" HREF="msg01447.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 11:51 GMT
</LI>
<LI><strong><A NAME="01448" HREF="msg01448.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Jun 1997, 12:03 GMT
<LI><strong><A NAME="01450" HREF="msg01450.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 12:18 GMT
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<LI><strong><A NAME="01410" HREF="msg01410.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 22 Jun 1997, 04:16 GMT
<UL>
<LI><strong><A NAME="01561" HREF="msg01561.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 28 Jun 1997, 03:30 GMT
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