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<H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 21 Jun 1997 14:31:12 -0700</LI>
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<PRE>
At 12:36 PM 6/21/97 PST8PDT, you wrote:
&gt;[Jeff K:]
&gt;&gt; At 08:18 PM 6/20/97 PST8PDT,Adam W. wrote:
&gt;&gt; &gt;can't figure out how to interact with the game.  Ours is particularly
&gt;&gt; &gt;bad since the game world is so open-ended (no easy-to-define goals from
&gt;&gt; &gt;the moment you start playing) and so complex (no simple list of
special-case
&gt;&gt; &gt;rules as with a pen and paper RPG).
&gt;&gt; 
&gt;&gt; I rather object to this characterization.. if you had said "AD&amp;D" or "an
&gt;&gt; OLD pen and paper RPG" I might have agreed.
&gt;&gt; I suggest you look at Hero system, and its child the new Fusion system.
&gt;
&gt;Well, let me state it this way - as a player of a pen and paper RPG, I
&gt;always know what the rules are, even if they aren't special-case stuff.
&gt;In a mud you have no idea - you push button X and Y occurs, you push button
&gt;Z and A occurs, except much more complex.  Eventually you may figure out

This is totally dependant on your Judge in a pen and paper game.
A bad judge I agree.
A mediocre judge, this is mostly true.
A good to great judge this statement is totally false.  the "rules" merely
provide a STRUCTURE for describing and quantifying the infinite
possabilities in the judge's mind.  Where a rule system is so limiting it
cannot fit the concept, new rules are created by the judge.  That's how D&amp;D
grew into AD&amp;D -- judge created extensions. Hero system is no more
constricting as a set of laws then, say, the laws of physics are in our
world (lexx actually). it is merely a notational system for quantifying the
effects as they pertain to other people and hero has the built in
infinite-extension capabilities of "advantages'a and 'disadvantages" that
re made up by the judge.

I'd say you played pen and paper with very uninventive people.  I defy you
to describe to me something on a  MUD I could not run as an adventure just
about ANY FRP system I chose.

Jeff Kesselman


&gt;'how' something works at the top level - the same way that the Celtic
&gt;druids figured out 'how' herbalism worked.  They knew nothing about
&gt;chemicals or their effect on the body, they just knew that a bit of
&gt;solomon's seal mixed with some yew bark in boiling water made a nice
&gt;headache remedy.  Sometimes pen and paper RPGs 'forbid' (haha) the
&gt;players from knowing the DM's rules...what was that old one where if
&gt;any play demonstrated any knowledge of the game rules, the other players
&gt;were supposed to turn and blow them away?
&gt;
&gt;
&gt;


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<li><strong><A NAME="01420" HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#inficad,com&gt;</li></ul>
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<LI><STRONG><A NAME="01399" HREF="msg01399.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01402" HREF="msg01402.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#inficad,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01395" HREF="msg01395.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 21 Jun 1997, 09:53 GMT
<UL>
<LI><strong><A NAME="01399" HREF="msg01399.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 21 Jun 1997, 10:46 GMT
<UL>
<LI><strong><A NAME="01402" HREF="msg01402.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 21 Jun 1997, 12:34 GMT
<UL>
<LI><strong><A NAME="01408" HREF="msg01408.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 22 Jun 1997, 03:17 GMT
</LI>
<LI><strong><A NAME="01411" HREF="msg01411.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 22 Jun 1997, 04:29 GMT
<UL>
<LI><strong><A NAME="01420" HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sun 22 Jun 1997, 17:44 GMT
<UL>
<LI><strong><A NAME="01432" HREF="msg01432.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:40 GMT
<LI><strong><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 10:43 GMT
<LI><strong><A NAME="01447" HREF="msg01447.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 11:51 GMT
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