<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] RP=MUSH/PG=MUD --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in3.ibm.net id 866928574.50978-1 Sat Jun 21 21:29:34 1997 CUT --> <!--X-Message-Id: 3.0.2.32.19970621143112.00b5e8fc#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970620204816.00b5b530#mail,tenetwork.com --> <!--X-Reference: 199706210534.WAA25840#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] RP=MUSH/PG=MUD</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01410.html">Previous</a> | <a href="msg01412.html">Next</a> ] Thread: [ <a href="msg01408.html">Previous</a> | <a href="msg01420.html">Next</a> ] Index: [ <A HREF="author.html#01411">Author</A> | <A HREF="#01411">Date</A> | <A HREF="thread.html#01411">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sat, 21 Jun 1997 14:31:12 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 12:36 PM 6/21/97 PST8PDT, you wrote: >[Jeff K:] >> At 08:18 PM 6/20/97 PST8PDT,Adam W. wrote: >> >can't figure out how to interact with the game. Ours is particularly >> >bad since the game world is so open-ended (no easy-to-define goals from >> >the moment you start playing) and so complex (no simple list of special-case >> >rules as with a pen and paper RPG). >> >> I rather object to this characterization.. if you had said "AD&D" or "an >> OLD pen and paper RPG" I might have agreed. >> I suggest you look at Hero system, and its child the new Fusion system. > >Well, let me state it this way - as a player of a pen and paper RPG, I >always know what the rules are, even if they aren't special-case stuff. >In a mud you have no idea - you push button X and Y occurs, you push button >Z and A occurs, except much more complex. Eventually you may figure out This is totally dependant on your Judge in a pen and paper game. A bad judge I agree. A mediocre judge, this is mostly true. A good to great judge this statement is totally false. the "rules" merely provide a STRUCTURE for describing and quantifying the infinite possabilities in the judge's mind. Where a rule system is so limiting it cannot fit the concept, new rules are created by the judge. That's how D&D grew into AD&D -- judge created extensions. Hero system is no more constricting as a set of laws then, say, the laws of physics are in our world (lexx actually). it is merely a notational system for quantifying the effects as they pertain to other people and hero has the built in infinite-extension capabilities of "advantages'a and 'disadvantages" that re made up by the judge. I'd say you played pen and paper with very uninventive people. I defy you to describe to me something on a MUD I could not run as an adventure just about ANY FRP system I chose. Jeff Kesselman >'how' something works at the top level - the same way that the Celtic >druids figured out 'how' herbalism worked. They knew nothing about >chemicals or their effect on the body, they just knew that a bit of >solomon's seal mixed with some yew bark in boiling water made a nice >headache remedy. Sometimes pen and paper RPGs 'forbid' (haha) the >players from knowing the DM's rules...what was that old one where if >any play demonstrated any knowledge of the game rules, the other players >were supposed to turn and blow them away? > > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01420" HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#inficad,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01399" HREF="msg01399.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> <LI><STRONG><A NAME="01402" HREF="msg01402.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#inficad,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01410.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01412.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01408.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01411"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01411"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01395" HREF="msg01395.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 21 Jun 1997, 09:53 GMT <UL> <LI><strong><A NAME="01399" HREF="msg01399.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 21 Jun 1997, 10:46 GMT <UL> <LI><strong><A NAME="01402" HREF="msg01402.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sat 21 Jun 1997, 12:34 GMT <UL> <LI><strong><A NAME="01408" HREF="msg01408.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 22 Jun 1997, 03:17 GMT </LI> <LI><strong><A NAME="01411" HREF="msg01411.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 22 Jun 1997, 04:29 GMT <UL> <LI><strong><A NAME="01420" HREF="msg01420.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Adam Wiggins <a href="mailto:nightfall#inficad,com">nightfall#inficad,com</a>, Sun 22 Jun 1997, 17:44 GMT <UL> <LI><strong><A NAME="01432" HREF="msg01432.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 02:40 GMT <LI><strong><A NAME="01443" HREF="msg01443.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Mon 23 Jun 1997, 10:43 GMT <LI><strong><A NAME="01447" HREF="msg01447.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 23 Jun 1997, 11:51 GMT </LI> </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>