1997Q2/
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<H1>Re: [MUD-Dev]  Population container</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Population container</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 20 Jun 1997 02:12:33 -0400</LI>
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<PRE>
&gt; From: Wout Mertens &lt;Wout.Mertens#rug,ac.be&gt;
&gt; Subject: [MUD-Dev]  Population container
&gt;
&gt; Here's an idea I had:
&gt; 
&gt; Instead of having all that trouble of having to constantly update your
&gt; objects, even when noone is around, I present:
&gt; 
&gt; The Population Container
&gt; 
&gt; What is it? Well, you take a kind of monster that you want to populate a
&gt; zone with. Now make a population model, something like Fibonacci's row or
&gt; so (rabbits!), and update the model every once in a while.
&gt; Now, if a player is about, and he 'spots' one (or more) of the population,
&gt; decrease you population by one (or more) and make the appropriate monster
&gt; appear.
&gt; 
&gt; This way, you can have zillions of flies, musquito's, dwarfs, etc etc, you
&gt; could even describe the critters from the container (some dwarfs are
&gt; lurking about) (tho I think that's a bit farfetched), and all with
&gt; virtually no memory or cpu overhead.
&gt; 
&gt; That's it.
&gt; 
&gt; Thoughts? Questions? Ideas? Stuff?
&gt; 
Very interesting.  I am using the distinction of object classes and 
object instances in which the class object contains static methods for
instance populating and static variables for descriptive detail.
It saves lots of memory but, sadly, it does not do anything for me in the 
area of minimizing object instance updates.


JL

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Integrating PK</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01535" HREF="msg01535.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 26 Jun 1997, 21:13 GMT
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<LI><strong><A NAME="01551" HREF="msg01551.html">Re: [MUD-Dev] Integrating PK</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 27 Jun 1997, 15:04 GMT
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<LI><strong><A NAME="01407" HREF="msg01407.html">Black Rabbit &amp; Vworlds-biz mail list</A></strong>, 
Frank Crowell <a href="mailto:frankc#maddog,com">frankc#maddog,com</a>, Sun 22 Jun 1997, 01:51 GMT
<LI><strong><A NAME="01386" HREF="msg01386.html">Re: [MUD-Dev]	Population container</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Jun 1997, 21:48 GMT
<LI><strong><A NAME="01374" HREF="msg01374.html">Re: [MUD-Dev]  Population container</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 20 Jun 1997, 13:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01393" HREF="msg01393.html">[MUD-Dev]  Population container</A></strong>, 
Brandon Cline <a href="mailto:brandon#merlin,sedona.net">brandon#merlin,sedona.net</a>, Sat 21 Jun 1997, 09:25 GMT
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<LI><strong><A NAME="01372" HREF="msg01372.html">Git out the boar spear, Martha!</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Jun 1997, 13:03 GMT
<UL>
<LI><strong><A NAME="01396" HREF="msg01396.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 21 Jun 1997, 10:16 GMT
<UL>
<LI><strong><A NAME="01507" HREF="msg01507.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 26 Jun 1997, 08:08 GMT
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