<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] RP=MUSH/PG=MUD --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: from fabius.globecomm.net [207.51.48.6] by in4.ibm.net id 866786101.49488-1 Fri Jun 20 05:55:01 1997 CUT --> <!--X-Message-Id: 199706200554.AAA23891@dfw-ix15.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] RP=MUSH/PG=MUD</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01370.html">Previous</a> | <a href="msg01372.html">Next</a> ] Thread: [ <a href="msg01529.html">Previous</a> | <a href="msg01403.html">Next</a> ] Index: [ <A HREF="author.html#01371">Author</A> | <A HREF="#01371">Date</A> | <A HREF="thread.html#01371">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] RP=MUSH/PG=MUD</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] RP=MUSH/PG=MUD</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 20 Jun 1997 01:54:46 -0400</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > From: Adam Wiggins <nightfall#inficad,com> > Subject: [MUD-Dev] RP=MUSH/PG=MUD > > > years of roleplaying doesn't, either. I don't know the architectural > > difference between TurdMUD and CrapMUD, so I must be totally clueless. I > > wonder where people get off accusing *me* of bigotry. > > Ah, I see your confusion now. Let me clarify for you. > No one actually cares about any existing mud servers, except for > passing references - 'Tiny does this, but not very well' or 'LP does > this, but I don't have any desire to take it that far'. Most everyone > here is either writing their own codebase from scratch, or interested > in completely new kinds of muds. Therefore, of what use to us is > prattling on about why thus-and-such codebase sucks, and why thus-and-such > codebase rules? > I think it would be foolish not to recognize feature's that are implemented WELL in existing servers. I myself have looked at Diku/Merc/Rom, LambdaMOO, Cool, LPMud/DGD/MudOS, PennMush and Cold servers and have made a point to log into running games of each of these server types. Perhaps this is just a strange quirk of mine, but I think it was a good exercise for myself to understand what's out there and how it's done before embarking on my own server. In any event, I have a keen interest in builder interfaces which the original post referred to. Here are some methods that I have encountered: 1) Building is done using a configuration file that is edited using a standard text editor in an off-line environment. 2) Same as #1 except it is done online via a command interface. 3) Building is done through execution of mud language functions online. 4) Same as #3 except a builder's command interface is implemented with the mud language online. 5) Same as #1 except it is done with an off-line GUI editor that validates user input. What I am implementing for my server is: 6) Building is done online via a GUI interface that validates input, offers drag and drop inheritance, association and aggregation of existing object classes, and generates correct mud language code. Sort of a MudCase tool. My original effort in this area was using VBScript with ActiveX controls. I am translating this into Java using the AWT API. I think good user interfaces are very important. I am working on GUI interfaces for players, builders and administration. This is still a text mud server wrapped in a GUI and not a graphics mud in the sense of something like Diablo or Quake. JL </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01412" HREF="msg01412.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> <li><strong><A NAME="01403" HREF="msg01403.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01370.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01372.html">Git out the boar spear, Martha!</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01529.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01403.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01371"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01371"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] RP=MUSH/PG=MUD</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01392" HREF="msg01392.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 21 Jun 1997, 06:59 GMT <UL> <LI><strong><A NAME="01413" HREF="msg01413.html">[MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Brandon Cline <a href="mailto:brandon#merlin,sedona.net">brandon#merlin,sedona.net</a>, Sun 22 Jun 1997, 06:55 GMT </LI> <LI><strong><A NAME="01505" HREF="msg01505.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 26 Jun 1997, 07:51 GMT <UL> <LI><strong><A NAME="01529" HREF="msg01529.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 26 Jun 1997, 15:40 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="01371" HREF="msg01371.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 20 Jun 1997, 12:55 GMT <UL> <LI><strong><A NAME="01403" HREF="msg01403.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 21 Jun 1997, 16:41 GMT </LI> <LI><strong><A NAME="01412" HREF="msg01412.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 22 Jun 1997, 04:53 GMT <UL> <LI><strong><A NAME="01416" HREF="msg01416.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sun 22 Jun 1997, 14:37 GMT <UL> <LI><strong><A NAME="01436" HREF="msg01436.html">Re: [MUD-Dev] RP=MUSH/PG=MUD</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 23 Jun 1997, 06:11 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>