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<H1>Re: [MUD-Dev] "short" Introductory Message (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] "short" Introductory Message (fwd)</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Wed, 18 Jun 1997 22:59:36 -0700</LI>
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<PRE>
At 09:34 PM 6/18/97 PST8PDT, marian g. wrote:
>You don't open a game for the majority of people. You open a game that
>-you- like. Or so most implementors I've spoken with maintain.
Depends on whether you are doing it as a hobby or a business.
Havign said that I firmly believe that my own tastes are so wonderful that
if I build what I like, lots of other people will too. Its called "ego" :)
> They want rewards without having to
>work for them. But preferably with being given the -impression- that
>they have worked fairly hard for it.
Um, I disagree here. These games tend to be social interractions, many want
the admiration of others. Some less mature personalities jus rtwant the
attention of others. I DO agree many will take the eeasiest perceived route
to get there.
>Maybe I should rephrase that to: "players don't like challenges. They
>like results. And preferably those results should come sooner for them
>than they come for the other players."
This is teh American competitive training at work. IMO. I personally feel
these kidsn of games are a wonderful palce to explore and promote
NONCOMPETITIVE gaming. And yes, such can and does exist.
JK
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<li><strong><A NAME="01364" HREF="msg01364.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>
<ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul>
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<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] "short" Introductory Message (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01389" HREF="msg01389.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Simon Miller <a href="mailto:trub#mudhole,spodnet.uk.com">trub#mudhole,spodnet.uk.com</a>, Sat 21 Jun 1997, 03:59 GMT
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<LI><strong><A NAME="01254" HREF="msg01254.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 08 Jun 1997, 11:53 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01260" HREF="msg01260.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 09 Jun 1997, 00:17 GMT
</LI>
<LI><strong><A NAME="01347" HREF="msg01347.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 19 Jun 1997, 05:22 GMT
<UL>
<LI><strong><A NAME="01351" HREF="msg01351.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 19 Jun 1997, 12:58 GMT
<UL>
<LI><strong><A NAME="01364" HREF="msg01364.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 20 Jun 1997, 05:51 GMT
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<LI><strong><A NAME="01512" HREF="msg01512.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Jun 1997, 10:50 GMT
<UL>
<LI><strong><A NAME="01554" HREF="msg01554.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Fri 27 Jun 1997, 20:39 GMT
</LI>
<LI><strong><A NAME="01626" HREF="msg01626.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 01 Jul 1997, 08:07 GMT
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