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<H1>Re: [MUD-Dev]  Room-based vs. coordinate-based</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Room-based vs. coordinate-based</LI>
<LI><em>From</em>: <A HREF="mailto:silovic#srce,hr">silovic#srce,hr</A> (Miroslav Silovic)</LI>
<LI><em>Date</em>: Thu, 12 Jun 1997 10:19:42 +0200 (MET DST)</LI>
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<PRE>
&gt; &gt;This is where we break from
&gt; &gt;the  very very very very very bad practice of MOO, where object
&gt; &gt;containment was built into the server.  
&gt; 
&gt; Cool, ColdX, Interlude, and LP do this -- its probably the first thing
&gt; I changed as a design principle when I looked at them as models.

Cold doesn't do that, actually. Locations are handled by the core (MOO
had to do them on the server side, because command parsing was done
by the server, so it had to hook to object locality).

I'm working on R-tree based rooms (but I suspect I'll have to move my
current R-tree implementation into the driver, since it's both complex
and critical).

	Miro

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<li><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Room-based vs. coordinate-based</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="01148" HREF="msg01148.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 04 Jun 1997, 20:48 GMT
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<LI><strong><A NAME="01180" HREF="msg01180.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 05 Jun 1997, 12:15 GMT
</LI>
<LI><strong><A NAME="01271" HREF="msg01271.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 10 Jun 1997, 06:45 GMT
<UL>
<LI><strong><A NAME="01287" HREF="msg01287.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 11 Jun 1997, 12:24 GMT
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<LI><strong><A NAME="01307" HREF="msg01307.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 12 Jun 1997, 15:19 GMT
<UL>
<LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 13 Jun 1997, 02:51 GMT
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<LI><strong><A NAME="01316" HREF="msg01316.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 13 Jun 1997, 11:37 GMT
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<LI><strong><A NAME="01320" HREF="msg01320.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Fri 13 Jun 1997, 21:12 GMT
<UL>
<LI><strong><A NAME="01322" HREF="msg01322.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 14 Jun 1997, 01:12 GMT
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