1997Q2/
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<H1>Re: [MUD-Dev] Room-based vs. coordinate-based</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Room-based vs. coordinate-based</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 05 Jun 97 16:06:48 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg01192.html">9706051524.847w#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;, on 06/05/97 
   at 08:29 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said:

&gt;[Chris L:]

&gt;&gt;["Domain" example.]

&gt;Wouldn't it be easier to treat disjoint domains using the old
&gt;separate room model? 

Not quite.  I have the coordinate system to allow some form of global
mapping and equations of the form, "Bubba is at coords x,y,z in domain
####, and therefore he is thataway from here."  The intention in the
end is to eventually extend the coordinate system to a full 3D
presentation ala Alphaworld without their VRML simplifications.

It also makes represneting certain sorts of confusing geometical forms
*much* easier from an area programming perspective.

&gt;[Vance's "Big Planet"]

&gt;That too, unfortunately is packed away in some box of paperbacks. 

I'm pretty sure I have the wrong title for that book, tho it was
undoubtedly a Vance.  The style I remember is unmistakable.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01177" HREF="msg01177.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 15:20 GMT
<UL>
<LI><strong><A NAME="01209" HREF="msg01209.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 05:08 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01165" HREF="msg01165.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 05 Jun 1997, 09:05 GMT
</LI>
<LI><strong><A NAME="01192" HREF="msg01192.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 05 Jun 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="01215" HREF="msg01215.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 06:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01225" HREF="msg01225.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01175" HREF="msg01175.html">Re: [MUD-Dev] Taming free PK</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 15:15 GMT
<LI><strong><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 14:49 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:37 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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