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<H1>Re: [MUD-Dev] Rooms, 3D arrays, etc.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Rooms, 3D arrays, etc.</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Thu, 5 Jun 97 08:30:05 MST</LI>
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<PRE>
[Jon L:]
:Chris or anyone:
:
:Does multi-threading have any affects on seeds used in the random
:generator.  Does anyone know if this is truly thread safe?

The key is to save the seed[s] you use as the base for your region[s].
What was also discussed was using the co-ordinates within the region for
the local seed. Thus, nothing is really random, and can be repeatedly
generated, whether multi-threaded or not.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Rooms, 3D arrays, etc.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01203" HREF="msg01203.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 02:08 GMT
<UL>
<LI><strong><A NAME="01248" HREF="msg01248.html">Physical Space Representation</A></strong>, 
Mathue Moyer <a href="mailto:mathue#king,cts.com">mathue#king,cts.com</a>, Sun 08 Jun 1997, 02:17 GMT
<UL>
<LI><strong><A NAME="01285" HREF="msg01285.html">Re: [MUD-Dev]  Physical Space Representation</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 11 Jun 1997, 10:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01190" HREF="msg01190.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:51 GMT
</LI>
<LI><strong><A NAME="01202" HREF="msg01202.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 05 Jun 1997, 21:47 GMT
</LI>
<LI><strong><A NAME="01221" HREF="msg01221.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:00 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 07 Jun 1997, 08:12 GMT
</LI>
</ul>
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<LI><strong><A NAME="00874" HREF="msg00874.html">Important: Posting requirements</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 28 May 1997, 11:32 GMT
<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev]  Conventions (was RP thesis)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 28 May 1997, 09:53 GMT
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</UL></BLOCKQUOTE>

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