<!-- MHonArc v2.4.4 --> <!--X-Subject: Greetings --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: from scipio.globecomm.net [207.51.48.12] by in3.ibm.net id 865523819.153174-1 Thu Jun 5 15:16:59 1997 CUT --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970605151641Z-111281#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Greetings</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01202.html">Previous</a> | <a href="msg01194.html">Next</a> ] Thread: [ <a href="msg01194.html">Previous</a> | <a href="msg01188.html">Next</a> ] Index: [ <A HREF="author.html#01193">Author</A> | <A HREF="#01193">Date</A> | <A HREF="thread.html#01193">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Greetings</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Greetings</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Thu, 5 Jun 1997 10:16:41 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hello everyone, My name is Raph Koster and I was invited to join the list by J C Lawrence, who suggested that I post a brief hello and introduction with some (lengthy) background. I've been involved with muds and online gaming since late 1992 or so... As Ptah, I run LegendMUD along with my wife. (<A HREF="http://mud.aus.sig.net">http://mud.aus.sig.net</A> or <A HREF="telnet://mud.aus.sig.net:9999">telnet://mud.aus.sig.net:9999</A>) It was one of the first classless muds, and also (I think) the first historical theme gaming mud. My job there is essentially as creative director now, though because of job pressures I have been less and less able to participate actively--fortunately, we saw that coming and moved to a new organizational structure with a staff capable of handling things without much supervision. It's based on the template-style architecture of Dikus, but has evolved considerably since then (scripting languages, greater configuration of the game from the database, etc) and is currently sort of evolving into a weird hybrid of LP and Diku. We run a lecture series which has often had topics of interest to the mudding community at large, so we post frequently with ads for the lectures, which you may have seen. There are probably some design choices in Legend that may be of interest to the list. As those of you in the professional online gaming community may know, LegendMUD was the mud raided by Origin for talent when it began development of Ultima Online. (Origin beat Mike Sellers and his Meridian 59 project to hiring me by about two weeks). Our original head programmer, myself, and my wife (and for a while, Legend's head builder as well) all work on Ultima Online. My title on that project is "Creative lead" and I have been responsible for the design of the ecological simulation layer or "resource system" as it is termed by the press, much of the game economy, the AI systems, most of the skills system, coding of most of the skills proper as well as all of the NPC AI scripting, writing the libraries for UO's script language, and some town layout and the like. Obviously, especially since Ultima Online is not yet publicly available (soon, soon), I cannot discuss too many details about the architecture and algorithms because of confidentiality--especially since some of our direct competition is on this list (Hello, Jeff Kesselman, nice to meet you). But what I can discuss, I'd be glad to. I've been posting regarding the "state of the art" in mud development for years, but have fallen silent in the last year or so, and welcome the chance to participate in a list with low noise and high interest factor. -Raph Koster </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01202.html">Re: [MUD-Dev] Rooms, 3D arrays, etc.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01194.html">Message problems with this list</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01194.html">Message problems with this list</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01188.html">Re: [MUD-Dev] Computers can't....</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01193"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01193"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01217" HREF="msg01217.html">TSR has been bought.</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 07:47 GMT <LI><strong><A NAME="01216" HREF="msg01216.html">I have no words and I must design</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 07:28 GMT <UL> <LI><strong><A NAME="01292" HREF="msg01292.html">Re: [MUD-Dev] I have no words and I must design</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 11 Jun 1997, 21:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="01194" HREF="msg01194.html">Message problems with this list</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 05 Jun 1997, 22:34 GMT <LI><strong><A NAME="01193" HREF="msg01193.html">Greetings</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 05 Jun 1997, 22:16 GMT <LI><strong><A NAME="01188" HREF="msg01188.html">Re: [MUD-Dev] Computers can't....</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 05 Jun 1997, 12:47 GMT <LI><strong><A NAME="01172" HREF="msg01172.html">Re: (fwd) DESIGN: The Physics of Magic</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 05 Jun 1997, 11:36 GMT <LI><strong><A NAME="01151" HREF="msg01151.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 04 Jun 1997, 21:47 GMT <UL> <LI><strong><A NAME="01241" HREF="msg01241.html">Re: [MUD-Dev] The Lessons of Lucasfilm's Habitat</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 07 Jun 1997, 04:25 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>