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<H1>Re: [MUD-Dev] Taming free PK</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Taming free PK</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Wed, 04 Jun 1997 22:08:05 -0700</LI>
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<PRE>
At 08:17 PM 6/4/97 PST8PDT, Adam Wiggins wrote:
>> > non-RPers are regular players bound to their bodies and whatever
>> > self-rule evolves. The only way to become one of the RP souls is
>> > to apply (and thereby be screened for trust/maturity) after a certain
>> > amount of time played. Any situation escaping whatever system
>> > of player law, can be affected indirectly by the gods, who can place
>> > high bounties in certain scum hives or post Wanted posters on the
>> > NPC law boards.
>I'm still curious how one can 'absuse' the system if, like Chris is
>suggesting, there are no rules of conduct whatsoever.
Well, to begin with, your "gods" can be corrupt in an out of character
manner. That would be abuse, yes?
>
>> In the end the job of policing the game still comes down to the
>> imms, and I fail to see where allowing players to kill each other under
>> the pretense of justice makes any difference.
>
>I've never seen a self-policing game that didn't work. Some might have
>been either more or less bloodthirsty than I wanted, but the games
>themselves were playable.
DSO :)
Shadows Of Yserbius
Never Winter Nights, version 1, fro mwhat Im told.
The Realm buitl in PvP control form the beginning so I guess its a non
issue thoguh i HAVE seen PvP hackers who get around the PvP flag and have
to be handled by the sysops. Simialrly there are other anti-social
behaviors they have foudn a need to police externally.
I've personally never seen a commerical environment that DID work with just
player policing, though i have heard rumors of one (the aforementioend
space game on Genie). I suspect its mostly due to different users.
JK
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Room-based vs. coordinate-based</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01165" HREF="msg01165.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 05 Jun 1997, 09:05 GMT
</LI>
<LI><strong><A NAME="01192" HREF="msg01192.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 05 Jun 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="01215" HREF="msg01215.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 06:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01225" HREF="msg01225.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 06 Jun 1997, 12:30 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01175" HREF="msg01175.html">Re: [MUD-Dev] Taming free PK</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 15:15 GMT
<LI><strong><A NAME="01173" HREF="msg01173.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 14:49 GMT
<UL>
<LI><strong><A NAME="01206" HREF="msg01206.html">Re: [MUD-Dev] Combat and Roleplay</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 06 Jun 1997, 04:37 GMT
<UL>
<LI><strong><A NAME="01231" HREF="msg01231.html">RIME/Fido nolstalgia</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 06 Jun 1997, 18:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01170" HREF="msg01170.html">Re: [MUD-Dev] Room-based vs. coordinate-based</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 06 Jan 1970, 14:33 GMT
</LI>
</UL></BLOCKQUOTE>
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